An Irish Review of Juno

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Juno has been released on trial and I am full of nothing but praise. Her kit is super fun to play as, with and against and she's even got the same VA as two of my favourite characters in fiction (Haru and Marianne squad rise up). I'm extremely happy with this release and can't wait to see her when she fully releases.

Also sorry for the later upload, I wanted to get this video out before her trial ended but life has been a bit busy.

Catch myself and Sunny live on twitch!

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Juno's right-click actually solves one the main problems of her kit, the lack of group heal (excluding ultimates)
when you have a critical situation and team needs this small healing bursts, and also some cheap damage to enemy team, this thing clutches so much

redis
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Now that you mention it, juno is just support echo

sprinkthedink
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Something to note about the torpedoes, only the damage ones are blocked by the map, not the healing ones. Although both I believe are blocked by shields.

Mr_Sting
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I think it would be ok for her shift to refresh her double jump, so she gets a bit more verticality without straight up flying. I like that she is more horizontal it just feels silly sometimes that I cant get up to smth by a few centimeters, or die bc going up by smashing against the wall was slightly too slow.

Some less mobile supp have more access to high grounds and I think an additional jump wouldnt break her. Additionally she seems very squishy, I do NOT want her to get overhealth or self heal but having the jump would allow for more escapes and evading shots while fighting someone

pigeon_
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Played a lot of Mercy when she was out for testing and....

Juno and Mercy are a good duo. Juno being unable to heal herself with any of her abilities, Mercy being able to heal herself while healing allies, along with them both being heroes that can move around vertically makes them pretty powerful.

I don't know if Mercy's damage boost and Juno's ult stack, but if they do that's another reason.

Mentally_a_crab
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I don’t think Juno should headshot. I think there’s already plenty of skill expression in choosing from 9 targets and accuracy shouldn’t be too much of a focus of her character. Also I adore the torpedoes, it’s my favorite part of the kit. Getting a bunch of lock ons is so satisfying. The better your positioning and situational awareness, the bigger the reward.

Falconwing
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Making Juno's hover into more of a swim bladder mechanically would be seriously funny to watch.

KingKuron_
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her right click has exactly the same problems as cassidy ult

simonioos
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Late comment: I wonder if the problems with Juno's right click would be fixed if:
- They just made it press and hold to charge up, instead of the weird pressing multiple buttons like you're calling out a nuke.
- You can still fire your primary while charging.

willowthywisp
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YALL didnt tell me my mic was on for so long when playing mei, , , thats so awkward. anyways, it was so fun playing with yall! and good video as always, pixelrory :D

sudokua
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I have managed to find some really fun rollouts due to her glide going up or down slants to not stop her flow. Its very fun!

chada
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Juno + Ram is very strong. I think it might be one of the strongest 2 character combos since double shield. Outside of that, fun hero, more of this please blizzard.

joereed
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She’s grand. It’s funny to me how appealing to the masses she’ll be. Like she was made specifically to sell skins

GarnetDust
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I think her boosters should be vertical too. It would make it feel less clunky.

antokiofficial
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I feel like they should add an option to cast make her ult stationary, there have a couple cases where the fight is on point and it leaves causing my team to become vulnerable or loosing the damage boost

potatos
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Headshot multiplier for heals is honestly a great idea

llavianfigueroa
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I think she needs 2 changes: the healing missiles should lock on instantly, but you need to hold it the normal amount to get the damage missiles. Also, she should be able to trace the ultimate's path before releasing it instead of just having it move forward from where she was facing.

NoshuHyena
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I think the only change I would make to Juno is have her flight ability reset her double jump if you’ve already used it. It would give her more mobility to get to allies in trouble and make her feel smoother to play without giving her a strict numbers buff (because unlike most other heroes on release in 2, I think Juno’s numbers are perfectly fine right now)

Gamin
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bro that was my reaction first day, Juno feels like the scrapped Echo support kit got refined. awesome hero.
i think the only thing that should be adjusted is the speed that the torpedoes travel towards allies after the lock-on/fire has been confirmed. needs to be just a bit faster.
i found myself using it like a Brig pack before fights started-- just to help sustain when it broke out.
imo, with the current iteration, the biggest play you can offensively make is getting a full volley of torpedoes that hit enemies & heal allies during midfight.
not oppressive, has outplay bc hitscan exists, first hero release that's actually actually been balanced.
*good soup.*

miiinkus
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Wow Juno looks so fun to play! Sure would be nice if I had the chance to play her! :'D

ShellKatz