Tutorial 7 Combining Mesh Renderer Objects Into A Skinned Mesh

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1:00 Combining Several MeshRenderer Meshes Together
3:15 Issues With SkinnedMeshRenderer Bounds
6:15 Fixing SkinnedMeshRenderer Bounds By Hardcoding Bounds
7:10 Fixing SkinnedMeshRenderer Bounds By Using Provided Scripts
Sometimes it is useful to combine multiple MeshRenderer objects into a single Skinned Mesh. In this example we combine a tower of blocks into a single skinned mesh.
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Hi Ian. Latest version doesn't reflect this tutorial. Where is the Renderer > skinned mesh renderer option?

jbach
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Yes this is an asset Mesh Baker in the Unity Asset Store:


The developer website is here:

IanDeane
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is it a tools? if it is, please say the link, thank you

mohsen