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Tutorial 7 Combining Mesh Renderer Objects Into A Skinned Mesh
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1:00 Combining Several MeshRenderer Meshes Together
3:15 Issues With SkinnedMeshRenderer Bounds
6:15 Fixing SkinnedMeshRenderer Bounds By Hardcoding Bounds
7:10 Fixing SkinnedMeshRenderer Bounds By Using Provided Scripts
Sometimes it is useful to combine multiple MeshRenderer objects into a single Skinned Mesh. In this example we combine a tower of blocks into a single skinned mesh.
3:15 Issues With SkinnedMeshRenderer Bounds
6:15 Fixing SkinnedMeshRenderer Bounds By Hardcoding Bounds
7:10 Fixing SkinnedMeshRenderer Bounds By Using Provided Scripts
Sometimes it is useful to combine multiple MeshRenderer objects into a single Skinned Mesh. In this example we combine a tower of blocks into a single skinned mesh.
Tutorial 7 Combining Mesh Renderer Objects Into A Skinned Mesh
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