7 BIG Aliens Dark Descent Mistakes You're Probably Still Making - Aliens Dark Descent Tips

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7 BIG Aliens Dark Descent Mistakes You're Probably Still Making - Aliens Dark Descent Tips. In this video we are back playing one of the best games I've played in a while and I'll be sharing what I believe to be some big mistakes players are still making.

Some people will see these as Aliens Dark Descent tips and tricks but these can be seen either way in my opinion and I thought I would share them as I often fail to realise I'm doing things wrong especially when I'm in the heat of the moment and I have an alien trying to abduct my marines.

Aliens Dark Descent mistakes are nothing to be ashamed of, in fact I think it's better to make mistakes so you can learn from them. Let me know your thoughts about Aliens Dark Descent in the comments below :D

Chapters:
0:00 - Intro
0:33 - Tools and medkits
1:44 - Boss fights
2:21 - Ammo and stress
3:22 - The ARC
3:50 - Stealth
4:17 - Deployment
5:00 - Motion trackers

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#aliensdarkdescent #aliensdarkdescenttips #born2game

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What annoys me the most is that once a hunt ends an alien that was searching for me during that hunt finds me and triggers another hunt so annoying

batzgameguru
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The first four upgrades you should take are pouches on all your marines for medkits/tools.

Place motion trackers around the entire map as you go, these cost command points which regen.

Silent shot on the Recon class is probably the most important ability at the start.

miloshdrown
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⚠️ *ROTATING SENTRY TURRETS:* ⚠️
*To rotate a sentry turret, select the turret option, when the turret blue silhouette appears, press and hold the select button (Xbox “A”, PlayStation “X”) and you can rotate the cone of fire with the left analog stick. HAPPY HUNTING MARINES!*

snowfox
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One thing you should mention is that you should not feel compelled to unlock every door encountered.

It may make traversing the map easier for your marines but also the enemy. Keep pathways predictable so you know where enemies will go to reach you during hunts or onslaughts.

Hold off on unlocking shortcuts until after completing all objectives in that portion of the map; when you know you won’t be revisiting that area.

SL-ghpe
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A few things I would love to add

-Read some of the equipment tutorials when you're in the abilities menu, this is how I found out that you can sweet with the flamethrower and create a wider area of effect/denial.

-Heavily invest in mines, as they are technically unlimited as long as you have command points constantly refreshing

-Have a robust team. Play how you want to but remember that things like stress and ammo are a factor, so remember which of your team members have perks like Resourceful, which refreshes one ammo unit upon rest, and also invest in at least one Sergeant.

-As you said, don't get detected too often, and for this reason Recon classes are important because they can insta-stealth kill aliens and human enemies with their precision shot without drawing any attention. Like at all. Skyrim levels of AI intelligence when it comes to picking off enemies.

-Try to deploy the same marines as often as possible to stack up their levels and upgrade them. This doesn't mean rely on the same four, but try to have at least 10 or so that you are comfortable with regularly putting in deployment rotations, at least in your first playthrough. (I'm doing a stream that's using some of my content creator mutuals as their own avatars, so I'm trying to give as many of them equal amounts of screen time and it's been a fun challenge, so it's not impossible to do but it isn't going to make for an easy time on your first go)

-Don't be afraid to be clever about your resources (kinda goes into "don't go into a bossfight too soon"). If you're full on meds but they're laying around, have your team pop naproleve. If you're full on tools but they're laying around, try planning a time and place to create a shelter and rest.

-Pay attention to your autosaves, the game still has some issues with saving on some levels when you try to rest at a shelter, namely in the mission where you infiltrate the Montero.

-If you plan on extracting and returning to a location to complete objectives later, don't collect all of the ammo you find. Unlike materials, meds, and tools, ammo doesn't come back with you. You will always start a mission with a set amount of reloads. If you find armories or store rooms with lots of ammo, consider leaving it there for the next time you return so your fresh squad has a good head start in resource management.

-Have fun and let loose when you can. If you completed all the objectives in an area and your team is in good shape, has plenty of ammo, ARC support, etc, don't be afraid to go nuts and piss off the hive. Like I said, ammo doesn't come back with you, so feel free to use it. Not only should entertaining yourself with cathartic levels of bug death, be your reward for playing well enough to have this kind of luxury but farming Xeno kills typically has a chance to drop Xeno Samples that you can use for later R&D and squad modifiers (XP I'm not too sure about, that might be more tied to objectives but I'm not sure).

That's all I got for now.

Helljumper
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You should always leave when the hive is on difficult, because it's a swarm, and try to do the missions with 2 squads, first one clean half, the other one the other half, be careful never take the ammo pack when you are about to leave, because this is the only items you wont be able to carry on your next mission.
You can also put some nice Turret on a path that is causing you trouble, sometimes you will have 10 turrets in your ship and 4-5 in your squad if you find one on a box put one you will leave on the level so it will shoot the xenos pathing there, without making any lvl of the hive.
You can even put a motion tracker, put some turrets, activate the motion tracker sound mecanic on your map, and let the turret do the job by hiding your squad.
You should always be under 100 stress by welding a one door area and rest the team. Since it only cost 1 tool instead of 4-5 medkits.
Keep an eye on the vents, and the ammo of your squad, the tech class can open locked door, by using a tool, but if you unlock the smart guy ability you will be able to unlock them for free, with any class.
Make multiple Sergent, the keep it together ability is one of your best ally in the higher missions.
Oh and of course the flamethrower is a must, as the smart gun you can completly lock an area with the flames, and wait for the xenos with some suppressin fire+ mines + grenade so satisfying.
The recon is a must too, can kill in silence every roaming ennemy and sleeping ones
Enjoy the game, the sounds, the musics are awesome. I miss it already

IntooleranceRieg
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Place mines outside hive entrances and on any junctions that enemies are using a lot. Or just to cover your rear as you advance. Or to seal off entrances if you're going to defend an area. They also use command points which are easily replaced. It's very satisfying to hear an explosion and to know that it's one less alien on the map.

donkeysunited
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agree with all of these tips. extra one is: unless you know you are in for a big DO NOT Collect all the ammo as it dose not stack for your next deployment in that area. i made that mistake where i collected all the ammo in a map, completed all the objectives and etc because i was not going to return ... so I thought.

turns out I had to go back an area for another mission, and it was a nightmare as it required alot more ammo to deal with. my advice is make sure you have 2 marines with resourceful perk as you get 2 free ammo every time you shelter at the cost of 1 spanner.

sucks that we can't stack ammo for redeployments

themech
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I've completed the game. Best advice I have is that when levelling up your marines - the perk where you cant get tired and the perk where you get +1 ammo after a rest are significantly better than all the others.

crmag
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Hey, man, thanks for the tips. Your videos have been helpful. And you are quite right: this game is V E R Y challenging. I have been playing it obsessively since release. I restarted it six or seven times, each time understanding more and more about the tools at my disposal. It was some S E R I O U S trial & error. I basically move slow but purposefully, and I'll take up to 10 minutes in my safe house planning my next squad movement. And I leave a trail of mines behind me and at intersections (a tactic which has saved my ass dozens of times). I also use the REPRIMAND command, which prevents STRESS accumulation for 30 seconds. VERY HANDY.

Keep up the quality work, mate.

raymondgiuliano
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Only 7? Thank you for the confidence in me 😂

jackoblllllllll
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Another mistake: people not scouting the heck out of levels with drones. Get as much info on the level before you start opening up rooms with awful surprises. Figure out where the alien spawn points are - for both the wanderers and the static time based ones. Then figure out what your plan is to move through the level - don't just wing it. Also keep an eye on your stress levels!

OrinThomas
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Don't sleep on the deployable motion trackers. They can come in clutch if you're about to be spotted.

chaptermasterskeeze
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It grinds my gears you can’t take the ammo with you back to the Otago. We’re hoarding all supplies EXCEPT ammunition? Big F, survivors. Big F.

MimeswithRhymes
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To add about the arc or armored transport. You can also send it to the aggregated hive spawn on the map if you're on the surface. So you can have it shoot the aliens during an onslaught as they're spawning in.

limonconjicama
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I managed on my own to conclude everything you mentioned except maybe the MT. Although I started trying to use them as much as I can on the mission 7. I REALLY FELT THAT DIFFICULTY SPIKE.

I combined one MT with 4 CG in a room, overloaded the MT and attracted every enemy in the area into a kill room, that really helped.

Also, use the CG as much as you can. They don't uncover your position if they kill an alien. Just don't go too far away from them, or they'll break.

k.p.n.
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Your best friend in this game is SUPPRESSING FIRE.

boshankers
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OVERLOADING trackers is the single most important tactic in this game IMO. When being hunted, overload a tracker on the opposite side of the map.

js
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A general rule on Ammo I like to go by is having 5 ammo on hand (1 for each marine to reload, and 1 in case you need to breach a wall or barricade - or can also reload sentry gun) ^_^ But then again I also try to use my motion sensors to avoid most fights to save on ammo period...

lordvalinar
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Unlocking mines will make things a lot more manageable, especially during the defense phases. Putting them next to spawn points or in busy hallways will help, especially if you mix them with motion trackers.

Doperwtje