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Physics, Kinematics, Free Fall (6 of 12) Total Time In the Air from Known Initial Velocity
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Shows how to used free fall kinematics to solve for the total time in the air when an object is project straight up at a known initial velocity.
Links to my other free fall videos below:
(1) Free Fall: An Explanation
(2) Solving for Time to Fall from a Known Height
(3) Solving for Final Velocity from Known Time to Fall
(4) Solving for Height from Known Time to Fall
(5) solving for Final Velocity when Falling from a Known Height
(6) Solving for Maximum Height when Launched Up with a Known Initial Velocity
(7) Solving for Initial Velocity Needed to Reach a Known Height
(8) Solving for Total Time in the Air when Launch Up with a Known Initial Velocity
(9) Solving for Initial Velocity when form a Known Total Time in the Air
(10) Solving for Maximum Height when Launch Up from a Surface Above the Ground
(11) Solving for Total Time in the Air when Launch Up from a Surface Above the Ground
(12) Solving for Final Velocity when Launch Up from a Surface Above the Ground
Links to my other free fall videos below:
(1) Free Fall: An Explanation
(2) Solving for Time to Fall from a Known Height
(3) Solving for Final Velocity from Known Time to Fall
(4) Solving for Height from Known Time to Fall
(5) solving for Final Velocity when Falling from a Known Height
(6) Solving for Maximum Height when Launched Up with a Known Initial Velocity
(7) Solving for Initial Velocity Needed to Reach a Known Height
(8) Solving for Total Time in the Air when Launch Up with a Known Initial Velocity
(9) Solving for Initial Velocity when form a Known Total Time in the Air
(10) Solving for Maximum Height when Launch Up from a Surface Above the Ground
(11) Solving for Total Time in the Air when Launch Up from a Surface Above the Ground
(12) Solving for Final Velocity when Launch Up from a Surface Above the Ground
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