Godot based itch.io rival?

preview_player
Показать описание
In todays video I take a look at a brand new service dedicated to making it easy for you to host and share your Godot games online.

With more features coming soon such as Remote Player Together, Video Replays, Leaderboards and more.

---

Рекомендации по теме
Комментарии
Автор

holy shit love this platform idea. I'm working on a 3rd person action game : learning the 3ps controller from your tuts :D

fragarena
Автор

I'm working on my second first game (the real first was lost in a major system crash where my backups had been failing and I was in the middle of fixing them ... so no backups). This real first game is a FPS game and is 3D (Godot 3 makes 3D so easy to work with I'm comfortable starting off with 3D). The game is based in the future (probably something like 26xx). An Earth colony on Epsilon Eri 4, home to over 200, 000 human men, women, and children is attacked by an unknown enemy (we find out later that they're called something like the Godorians or something similar to, but not, Godotians. I won't go into the graphics yet (no spoilers!) but the opening scene will set the tone for the game: Payback. I was in the shower when the entire script for the story flashed through my brain, including side-missions and all. I'm sure it will expand from there, but the basics are all typed out (and backed up everywhere).

I will be using any/all graphics assets I can, along with learning to do some others in Blender and in Godot 3.2.2's 3D modelling. I want my first game to have awesome graphics along with an awesome story. I don't expect to finish until sometime (hopefully early) next year. As a two-time (almost three-time, but we caught it in the pre-cancerous stage) cancer survivor, my energy levels are limited, so it may take longer than expected, or I might have a LOT of great days, and finish earlier. There's no way to predict this, so I can only say, it'll be done when it's done. (Actually, there is one way to predict it: if I spend too many hours per day, or do that over too many days, I could be shut down for a week or more, not even able to see or think clearly. That much is easily predicted.) I also have a $0.00 marketing budget (cancer #1 forcibly retired me and dumped me into Social So-called Security Disability, meaning I normally run out of money the day I get paid for the month, or a few days after that). So I'll be trying to do as much marketing as I can on $0. Problem: my degree was in engineering, not business. Marketing to me is another department.

spookyu
Автор

Working on Solar Rogue a Roguelike 2D space adventure for a little more than a year now. Even released an early access version on Steam, itch.io, Android and iOS.

Ombarus
Автор

I'm working on a 2.5d fps with waves of undead with the goal to use the points from the undead to unlock more of the map, to defeat bosses, to beat the level.

pritheebecareful
Автор

Remote play is the co-op stuff; Steam has that feature and it allows you to play local co-op games over a network connection with other players don't know if that's how it will work elsewhere but it is an interesting feature nevertheless. Now, all Godot needs is better native commandline support for loading external libraries at run time and supporting call back across pipes and it all gets real -real fast. I'm not the only private end user dev that wants to use gaming engines like Godot for app dev in addition to making games.

Godot.io sounds awesome and a nice corner stone for the project offering some really cool support for the Godot dev community. I would most certainly utilize the service and most likely parallel to Itch.io.
Good stuff Tom.

NOPerative
Автор

After doing the FPS tutorial series, I started working on 3d assets in Blender and attempting to add animation in the scenes. A good tutorial idea would be how to trigger properly the animations (ex; fps gun fire/reload or movement animation, grenades? lol). I love the pace of your tutorials, keep it up

TheSubzeto
Автор

I'm slowly learning with the path of least resistance (2D pixel art platformer) with the idea to build an easy-to-use level editor and level sharing in ("Inspired by Mario Maker, but more rudimentary, as I'm no Nintendo").

Alche_mist
Автор

You can set Edge to dark theme under settings

RT-.
Автор

I am working on a fantasy rpg with a story mode where the player has to overthrow cruel wizards who controll the world. Therefore he has to be part of magical tournaments to get more mightful and get supporters but there will be also a mode in which u can play this magical tournaments against ur friends in an 1v1 fight. In this fight u have got 5minutes to collect magical items in a dangerous world u can use in the real 1v1 later on

thegamedevclub
Автор

I'm working on my second game for my second video!
Hell Yeah!

ZooHair
Автор

I'm working on 2 games with godot, one is a city builder / puzzle like and another one is a point A to point B physics based game :).

TimKrief
Автор

*It's Amazing I hope that C++ could be included as part of the standard programming languages for Godot*

diegohiroshiysusvideos
Автор

Im currently working on the thought of deciding to work on my first game.

finnagarf
Автор

I'm working on a quite an ambitious game called "The Daily Job Series". In it, the player will have to progress in your job and get better posts.

ayushshukla
Автор

I am working on an online image file splitter. it will uniformly crop an image file into smaller sections. It's for people who do webcomics and upload to places like Webtoons, Tappytoons, Instagram, ...etc.

scribblingjoe
Автор

That's a cool service! I am curious where the development will lead to...
I am working on an experimental psychological horror game.

romanglinnik
Автор

I am currently making a game with your first godot game tutorial

abe
Автор

Im currently working on a Xbox 360 Homebrew game, very star fox 64 style. Unfortunately Because godot does not have graphics rendering old enough for the 360 i had to switch and learn unity just for this, I still use godot for some documentation apps tho!

XDevNerd
Автор

Gonna be using this website for publishing games thanks for the video

liamdempsey
Автор

GLES3, in general, should be avoided for HTML5 and mobiles because as you saw it doesn't work always.
I'm going to adjust my SpritePalettizer and move hosting from itch to Gotm to embed it into the itch.
And I'll post several of my jam games there too.

NeZversSounds