Who is Star Citizen's 'Hardcore' Cargo Hauling Made For?

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After 3 years of cargo refactor updates, Star Citizen has introduced cargo hauling proper in the 3.24 update, but many don't like it. What kind of player enjoys this type of gameplay, and how will it continue to evolve during the game's development?

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ToC:
00:00 Who is Cargo Hauling For?
01:00 Why Choose Cargo Hauling?
03:05 Cargo Contracts
07:00 Commodity Trading
10:01 What Comes Next
15:24 The Cargo Comeback

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#starcitizen #cargohauling #StarCitizenGuide
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Cargo hauling is pure satisfaction for me. I came back from an 8 hour shift moving boxes irl to move boxes in jumptown ingame and i had alot more fun doing that than irl Stuff XD. I would say, let logi players do their thing and we'll let you do yours.

Mistjeager
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I think the reason more people who are not interested at all in cargo hauling are complaining about this than big changes to other loops is because cargo touches nearly every single loop in the game to some extent, and will touch every part of the game with the fully realized game. The difference between these cargo updates, and say mining refactor, is that you don’t really touch mining unless you want to mine but whether you mine, salvage, or do bounty hunting you are highly likely having to interact with these changes.

I love the changes by the way! I’m definitely not complaining, but just had an interesting observation.

romanwiller
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"Who even wants this gameplay?"

it's all for ME! I have Chris Roberts on speed dial and ask him every day WHERE ARE MY BOXES???

kookiespace
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I think cargo hauling will have a more economic role when base building comes in too. The way I see it, large orgs will practically build their own cities over time and that upkeep will require a steady flow of construction materials and other resources. The idea I have is orgs actually putting out their own contracts for hauls of materials thus creating an organic feel to the economy with an actual supply and demand aspect

HelloFumofu
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I find the hauling missions stupidly satisfying. No idea why, but grabbing multiple parallel jobs (despite having to scroll through way too many irrelevant missions: filters, please) is super fun

eavdmeer
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It's made for me! Filling up a big cargo hold with boxes is just so satisfying. It is relaxing to do and a nice change of pace from doing space and FPS combat missions. I love playing as a space trucker. This level of simulation is what Star Citizen has been about since the very beginning.

jodofe
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I absolutely LOVE cargo hauling. I enjoy the slow process of loading your ship and how relaxing it is. This is great.

brianknechtel
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I got into this game over a decade ago after seeing the Freelancer commercial. That was the life I wanted in game. For all of 3.23 I dreaded the idea of having to move all of the boxes with a tractor beam or paying to have it done for me. I figured I would spend less of my play time hauling cargo and more time doing bounties. But after a few cargo runs and a few tries at the new cargo missions, I realized just how much more immersed I felt. Sure, it takes longer so I don't earn as much aUEC per hour but my enjoyment has increased.

Ryecrash
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people" "WE WANT REALISM"
also people: "no not that real!"

beardedbarnstormer
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Always love these thurough deep dives. A+ on production value too. 💯

YepAnotherMike
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I love the moving cargo part, the elevator for items finally let us store ship parts. And move ship parts.

alexanderdooley
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Not only is it a fun and relaxing way to play the game (kind like playing truck sims and such), its also how they make physical cargo important. Those are KEY component for the pirate gameplay... And if the game delivers on risky trade route, varied cargo type and fluid economy... Yeah those are fun things to toy with in a space sim. This is not a space battle sim or a pirate sim !

vandal
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I've unironically wanted a solid cargo hauling loop since I backed in 2016. This is my jam, despite the weird edge cases. I'm looking forward to the mining & refinery updates to really make use of these new mechanics.

Could definitely use a cargo manifest function in the mobiglass though. I'm finding myself taking notes on a scratchpad on what I have, where it is in my ship, and where it needs to go.

GuttedWrenStudios
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I dont think people understand the joy I have when me and other haulers are just doin our contracts at distribution centers, truly the space trucking experience of all time

waaanuuu
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I LOVE the idea of chaining hauling missions together and piecing a route together, etc. I've just not been able to do it ONCE because every time, I've either been DCd in the middle, randomly just respawned somewhere on the other side of the system, blown to bits by glitching boxes, or unable to move boxes that seem superglued to the floor of my ship. I'm super patient with this game but I had to step away for a bit until they work all this out.

seanLeprechaun
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I think people mis understand the hauling missions, in my opinion cargo hauling is accepting multiple contracts from one location let’s say that’s 300 Scu of cargo then deliver it. Not accept one mission and then go from A -B and back to A hauling is for massive ships atm

winterlego
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Didn’t think I’d like moving boxes, hanger and cargo so much.

jowlazra
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LOL at Hull-A carrying Giant Hot Dogs at 7:34

ThisOldTechGuy
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This is bringing me back to the game. I've slowly started remapping my controls and catching up with things.

Fletchman
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2:30
Her expression perfectly captures the joy and excitement we feel in grinding through CIG's latest soul-crushing misstep in game design.

refisherdesktop