6 Incredible Mods That Make Anno 1800 Even Better!

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00:00 Intro
00:53 Bigger Harbors
02:08 River Slots
04:03 New World Commuter Pier
05:36 AI Shipyard
07:07 Active Trader Nate
08:48 Passage Charts

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Anno 1800 combines beloved features from 20 years of Anno history. It delivers a rich city-building experience, including a story-based campaign, a highly customizable sandbox mode, and the classic Anno multiplayer experience. Anno 1800 will see the return of beloved features such as individual AI opponents, shippable trade goods, randomly generated maps, multi-session gameplay, items, and more.
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holding shift to have the airship pick up multiple items on its own is a HUGE tip. thanks dude!

MrSpacebird
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Wow, didn't know Anno 1800 added an ingame mod browser, wasn't there the last time i played (like 1 year ago), that's really cool. I think its time to re install the game again!

migueq
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New to Anno! Tried it sever times over the years as i love the way the game looks. Your videos have actually helped me start to learn the nuance of this city builder. Thank you man!

CrackNicholson
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The river slots is a game changer! I might use next play trough, but I’m not gonna abandon my 40 hours save yet. Thanks Taka and looking forward to the rest of this series

pb_powell
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Really appreciate your videos! I only just purchased the game a couple weeks ago, finished the campaign and now I'm doing a new playthrough with Bright Harvest and Vibrant Cities. I plan on adding a new DLC or two with each new playthrough and now I'm considering adding some basic QOL mods from this list. Your guides have been extremely helpful! Keep it up!

PoorlySoup
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Thanks Taka you help so much with playing this game. Keep up with the video's you seem to be the only U-tuber still playing the game.

bevgilbert
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Very helpful, thanks Taka. Revealed glacier and expanded harbour area in particular look great!

andyl
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Your vids are awesome dude! Really great stuff.
Btw your pronounciation of "Taubenangriff" was hilarious

cz
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One thing I kind of miss in this game is a consumption tab. When backtracking through your production lines it would really help to see which buildings are consuming the item of your selected building. Of course it is not a necessity but it would make things a bit easier and save you a little bit of time

mattievosi
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That rivers mod is so cool, I'm going to start a new scenario just for them, thank you so much!

GioCarter
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Thanks, Taka. Great content, as always

javahne
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River slot buildings sounds awesome! I might start a new game just to try it. 😂 Thanks for this recommendation. 😊

rumpelstielzchen
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I learned that mod exist thanks to this video. Plus your recommandation are exactly what I would like to have as a noobie ingame. Thanks a lot!

Teneombre
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I was just looking at mods! This helps out to narrow out mods to pick from 💖 Look forward for your other mod reccomendation vids down the line!

azurehelix
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Amazing summary. It makes me want to go back to the game again after another break that I'm taking right now. :)

Hazardius
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I love the river mods too! - I use all of the above. Well done for letting everyone else know Taka! 🙂

rasferrastfarian
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Great suggestions! Idk if you're going to do accessibility later but the mod I genuinely can't play without is the high contrast mod for length based influence radii. It just makes life so much easier!

hlocne
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Looking forward to more content love having you back and really enjoying the new series!!

akimbou
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Really enjoy this type of video! Hope for more this type of content in yout channel. <3

envy
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That is a great idea. I love the bigger ports one. Not for increased productivity but it gives the space to do nice beauty building in the area.

ThePingouinter