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C++ Gameplay Mechanics: Bouncing Platforms - CRYENGINE Summer Academy S1E6/A - [Tutorial]
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In Episode 6A, Joshua builds on explaining how you can create falling platforms in Episode 6 by showing you how to code bouncing platforms. Using Entity Area Events, amongst other techniques, you’ll learn how to enable a player to jump on a surface and fly through the air.
00:00 Intro
01:54 Adding Physics Post Step Event
02:18 Creating Useful Variables
03:02 Exposing New Cvars
04:22 Implementing The Physics Post Step
05:15 Get Living Status
05:45 Getting The Surface Type
07:42 Bounce Logic
11:00 Changing the Physicalize
13:26 Testing
14:05 Outro
Make sure to bookmark the Playlist to keep up-to-date and check out the previous episodes to learn even more from the CRYENGINE Summer Academy 2021:
This is an extra episode in our coding tutorial mini-series presented by Support Engineer Joshua Nuttall. These step-by-step tutorials use Visual Studio and CRYENGINE and assume that you have a basic understanding of C++ programming. In case you missed the previous episodes, we recommend that you catch up with the previous episodes in this mini-series:
#cpp #gamemechanics #cryengine
00:00 Intro
01:54 Adding Physics Post Step Event
02:18 Creating Useful Variables
03:02 Exposing New Cvars
04:22 Implementing The Physics Post Step
05:15 Get Living Status
05:45 Getting The Surface Type
07:42 Bounce Logic
11:00 Changing the Physicalize
13:26 Testing
14:05 Outro
Make sure to bookmark the Playlist to keep up-to-date and check out the previous episodes to learn even more from the CRYENGINE Summer Academy 2021:
This is an extra episode in our coding tutorial mini-series presented by Support Engineer Joshua Nuttall. These step-by-step tutorials use Visual Studio and CRYENGINE and assume that you have a basic understanding of C++ programming. In case you missed the previous episodes, we recommend that you catch up with the previous episodes in this mini-series:
#cpp #gamemechanics #cryengine
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