Demystifying Virtualized Graphics for Client, Cloud, and Edge

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With workloads becoming just as heterogeneous as attackers are becoming creative, security and isolation are strong requirements for graphics workloads from multi-tenant cloud systems to handsets.

This session will present an overview and insight into the many approaches and techniques for graphics virtualization, using the industry-standard Khronos OpenGL, OpenGL ES, and Vulkan APIs. Each approach provides its own benefits and tradeoffs for performance, security, and cross-vendor portability.

#ArmDevSummit #Collabora #Graphics
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