C++, SDL2 Game Engine # How I Builded my Texture Manager class

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It allways a pleasure to share the least i know with you!!
In this Video I give a short brief on how I created my Texture Manager class to be able to draw images Tile and spreet sheet frame on the screen.

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Hello thank you for this video, rather helpful :)

carolinaninamatos
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where can i find the sprite sheet you used in the tutorial ?

giorgioguglielmone
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It is not a texture manager. Texture manager is standing behind video memory manipulations. It decides when texture is needed to be uploaded to VRAM or deleted from VRAM or overwritten by another texture

Nop_h