Adjusting animation using the MetaHuman face board

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Learn how to work with MetaHuman Animator data in your Unreal Engine projects in part four of this new video tutorial series.
In this video, Gabriella Krousanio (of Feeding_Wolves) will explain how to move from MetaHuman Animator to Unreal Engine when you want to start using your animation data in games or production. This lesson includes an introduction to the faceboard, editing curves, and layering animation. It will also cover combining face and body animation.
Created by Epic Games, MetaHuman Animator helps anyone using an iPhone or stereo head-mounted camera (HMC) capture an actor’s performance and turn it into a high-fidelity facial animation in minutes. The resulting MetaHuman animation can then be used for films, games, architectural visualizations, and more. Anything that requires a human touch.

#MetaHumanAnimator, #MetaHumanAnimatortutorial, #UnrealEngine
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This is a gamechanger for everyone wanting to use Metahumans in games, movies, and TV. It was so frustrating with the floating heads and not syncing with body animations, but Gabriella got everything explained clearly!

grit-mike
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This is going to help alot of people get going 👏🏾🤙🏾

JonathanWinbush
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great thanks that helped me much specially how u easily assign head w/ body + showed how to adapt head to existing body w/ additive control rig I was searching that so long :))

TheMark
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This is the best tutorial so far !!! @FeedingWolves the MHA workflow seems to work far better than arkit (at least from the test I did).

Eclectic_Chicken
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Excellent help! For fun: A new drinking game. A shot every time you hear "I am going to..." 😄

ubdursr
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28:49 High level process for stripping out head/neck rotation data and adding it to an intended body animation.

Prep
1. Export MetaHuman Performance with head rotation and replace skeleton
2. Export MetaHuman Performance without head rotation
3. Have intended body animation ready

Summary
4. Bake intended body animation (from 3.) to Control Rig (MetaHuman 1 Body)
5. Bake performance animation with head rotation (from 1.) to Control Rig (MetaHuman 2 Body)
6. Copy Control Rig head/neck rotation data from MetaHuman 2 Body and paste it to an additive Control Rig layer in MetaHuman 1 Body
7. Add MetaHuman Performance without head movement to MetaHuman 1 Face

Thanks so much!

emdo.unlimited
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Where do I find a video tutorial on how to import the initial setup video taken on your latest Live Link Face iOS App using an iPhone 15 Pro Max and have a solid understanding of the MetaHuman Creator latest release.

mycloudvip
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Any idea how to keep the facial animation and have the Metahuman stare at the camera the whole time? I know how to do both separately but the moment i try to do both together it fails. Thank in advance.

ejmartinez
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0:30 Is the facial rig panel on the right a framed viewport, or another window where the facial controlers are available on ? The in-scenes controllers are giving me a hard time.

valentingrandou
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Hello thank you very much for this tutorial! I have a question, is it possible to control and manipulate the face control rig through OSC data received ?

beatriceresta
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Is there a plugin for mapping gamepad controllers?

WHAT-bzhp
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Is the facial animation available to download somewhere ? awesome tutorial !

Hwr
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When i duplicate the face animation and retarget it to metahuman base skeleton, i see everything is distorted and is not working as expected.. not sure what is the issue

pranavtasticofficial
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Genius. Is there a similar board for the body? Any video link?

yahbin
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Madam @Gabriella Krousanio.. Is there a way to make tears flow from a metahuman face? Im making a sad/motivation song with my daughter Aliyah (8 years old)

yahbin
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How did she get rid of the gap between the neck and shoulders?

DesignsbyElement
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When iam bringing my metahuman to sequencer in UE 5.3 iam not able to see the control rig😢 pls help me

kunalbiswas
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At 27.59, when replacing base skeleton the result for me is a deformed skeleton that does not function properly or join head to body.

jasoncorganbrown
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How to adjust C eyes i want my eye in front of camera anyone help me? I try to back face control rig but this c eyes section is not working

mityybz
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Hello, when I move my eyes the eyelashes don't move with them, the same thing happens with my facial hair: I move my head but the facial hair stays in the same place. Can somebody help me? thank you

pegi