C++ Code-along Ep 20: Demo RPG Game | Using Abilities During Combat

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Matt Early
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Man, I cant believe its over. I learned a ton by following and coding along and cant thank you enough for doing 20 episodes. I appreciate the time you took to teach us.

TheSelfUnemployed
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The game coming together quite well. You could flesh out the entire world concept on something like excel. Put the overworked as a light green big square in the middle and add smaller orange squares to represent other areas you want to as well as another symbol repenting a areas where enemies only spawn, and where shopkeepers are in a row area ect. I don't know you might have a better tool you use to conceptualize ideas. Also, you'd be amazed at the results you can get with just an afternoon of watching pixel rpg character design tuts. I managed to get one pretty decent character and brick tile and house in an afternoon, a good resource for that is lospec that's where I got a color palette to use. Keep it up!

zeeh
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Is there a vid i can see the game in action? Would like that before i commit to the follow along

jej_x
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So pointers would work because you’re retrieving a copy of the list. Which I guess is fine if you don’t want to modify the actual list. However, instead of making a list of pointers you could just return a reference to that list or vector. You wouldn’t have to change much of the code that way 3:12

DassVeryGood
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I have a question, why don't u use clion?

dibyojyotibhattacherjee