5 BIG Time Saver in X4 Foundations

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"Some Xenon terraformed your ships into flying bricks" best line ever lol

Selvalis
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So that's how Shuffle station parts worked. That will be the greatest time saver for me

prastagus
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The shuffle trick alone was worth the watch. Hundreds of hours in and I did not know about it. So many wasted hours fiddling with the construction menu for naught :(

Fallub
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The shuffle thing is a good tip. I hope Egosoft will add a option to 'complete' a complexe. If I want 5 factory of shield, just put my 5 factory and click 'auto complete' to have all the other stations needed. Because right now, I need to use a website to calculate everything. I play in french, the website is in english. I lost so much time just for that.

XxKidnoffxX
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Number 6, park cheap ships at each faction rep station, so you can teleport there instead of flying. Bonus if you name them something like X Teladi, X Argon, so you find them fast in your list. Only later you can directly teleport to the station.

komma
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Be careful with the shuffle module button when you got commonwealth and terran blueprints. it will sometimes sneak in terran connector modules into a commonwealth factory and vice versa, you'll often end up having to provide the resources yourself that way when you build far away from terran space.

WoNCrawler
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There is one complication for timesaver #5: it likes to use terran connectors. so if you dont play terrans or very close to terran space i recommend not picking up any terran blueprints. Otherwise your stations in Split territory want terran specific materials all of the sudden. and replacing them by hand is a pain :)

TauShasla
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I just bought the game, a week ago or so, and all your videos have saved me hours of more pain. Wish I had seen this specific video a week ago! Thanks for sharing!

LeeAndrewVideos
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To add to the search function, if you type in the name of a ware, it will activate the map trade mode and filter in the stations that either buy of sell that ware. You can add up to three ware filters concurrently that way.

Zartren
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To expand on the search function tip, it's worth mentioning the "object list" on the left hand side as well. Given the sheer amount of ships/factories you might end up with, if you get the notification a plunderer turned hostile for whatever reason, one of the dozen or more spawned plunderers will show as red in the object list, of course it works with SCA, BUC and VIG as well (Captain probably is already aware of this but for those that aren't, here you go)

MrDdd
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That last bonus tip was a mindblower!
Thank you!

TENGILL
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omfg, I spent 1 hour going over every option, or what I thought was e very option until now.... that shuffle thing, that is a HUGE time saver. thank you

screamingiraffe
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Hey, wait a minute. Needing hours of time to build the prettiest station possible is part of the fun!

Alpha_Digamma
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520hrs into this game and I never knew there was a shuffle modules button. Making big stations always stressed me out, but not anymore!

Thanks for the tip Captian!

jac
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the thing i had a lot of success early game is setting up a killbox for xenon, the terran plot can be finished early game and it gives a lot of combat ships for free. make a fleet of them, find a decent xenon entry point like in hatikvas choice, family zhin or getsu fune for example (initially try to find a spot with a def station by the gate so it protects u from capitals) set protect position for the fleet, get a fast scout and set repeat orders, tell it to collect drops and preferably leave the system your ships seem to fight better when youre OOS. Might need some babysitting initially telling your ships to flee when their shields get low, but the drops are well worth it (selling seta parts, hacking equipment and other crafts can make you more than owning a moderate station, remember you can sell illegal items to black market traders at bars, but regular traders on pirate stations buy them as well) and eventually you will start getting xenon bail from their ships which you can sell too, but i add them to the fleet and combat pilots get experience the fastest, so in the end i have an infinite pool of at least 3+ star pilots to swap when i need to deploy a new miner or five. once you have some fluidity and want to expand, you can just slap a scrap processing facility next to your killzone (just make sure you have a good source of energy cells nearby, those things take hundreds of thousands of them per hour, anything over 200% sunlight bonus should be fine) ps get an aux ship for the fleet eventually so ships can autorepair

Nathan_Yahoo
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My current pirate playthrough is the only time I've managed to get a SETA.
Was never that good at dogfights before, so i didn't get the materials for it.

But now i have it, damn SETA is a time save

Ninjamilk_
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100% add service crew to your mining ships, up to 40% increased yield.

MrPodpilot
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I have a tip that I haven't seen on any other vid:
Get multiple ships auto trading with only one 3 star oilot:
Assign 3 star to tradeer/miner
Set to auto trade
Promote service crew to pilot
Train to min 1 star (basic seminar)
Re-assign 3 star pilot to next trader/miner
You now have 2 ships able to auto mine. So long as you don't change it from this you can play with wares and anchors.
The first ship can only go one jumpgate but it is better than local and don't forget to check back and increase the gates as the pilots increase in skill

thewordywizard
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OH snap... I thought the search bar was wears exclusive ... I had no idea, and I have 1129h into x4 .... lol

tarax
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One of my normal things is to leave a ship parked at all the faction representatives so if i ever need a blueprint or the get a new license i can teleport there at any time.

Also is crew relocation instantaneous now? I remember when they used to get lost in space if the ships weren't close to each other. I know they made some changes so they didnt get stuck in collisions when boarding, but thought there was still travel time over distances.

Oh and make station presets for those "hard" building missions so you can drop a defense station etc in an instant. Presets are not 'save' specific, so you'll still have all your presets available (provided you have the blueprints) if you start a new game.

asmosisyup