HDRs with Spherical Camera - U-RENDER Tutorial

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Do you need to create #HDR #environment #maps with a spherical camera?
This is the right #tutorial for you!
Good news is that you don’t need to create a complex scene if you use the HDRs as an environment map for diffuse and specular illumination. In this case less is more.
The amazing monster you see here is from #Mixamo.
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The real-time rendering technology of U-RENDER permits you to save a lot of time because you have immediately a noise-free result, after any kind of change.
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Realtime ray tracing like unreal? please!!

tompcg
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How much longer to release the Maya plugin

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