How to create custom sprite meshes to reduce overdraw, tri-count and improve performance in Unity 2D

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An overview of the custom outline system in the Unity sprite editor. While performance isn't always a concern when making 2D games, If you have a lot of sprites, the overdraw can start to really slow your game down especially if your GPU has limited fillrate. This approach can help ensure you don't render more pixels than you absolutely have to.

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Great video! Short and on point, thank you!

vivienlynn
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