Debris and Rubble Pipeline in 'Wolfenstein 2' with Substance Designer by Ben Wilson | Substance 3D

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Discover how the Substance tools were used during the production of Wolfenstein 2. In this talk, Ben Wilson, Senior Environment Artist at MachineGames walks through the development of the game's (many) debris assets, ranging from tileable textures to rubble piles. We will cover pipeline setup, custom nodes and how Substance helped speed up material and asset creation.

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Debris and Rubble Pipeline in 'Wolfenstein 2' with Substance Designer by Ben Wilson | Substance 3D
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Very clever way to tile a texture utilizing simulation. This was very knowledgeable. Ty!

SomsaiArts
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So, so helpful. Thank you for showing this awesome workflow, Ben!

robinsquares
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Great workflow! Lots of variation but with a formula to the madness.

cjngsart
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really nice presnetation, Bravo Ben :)

JocelynDaPrato
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An incredible amount of effort was spent on each texture, but the player only notices them for a moment at best, killing enemies or simply moving quickly. In other cases, we simply do not notice all the surroundings that are in the game. I don't understand all the expenses that are made for this, it's a waste of time to create a game. At least for fast-paced games. But the work is really colossal!!!

mrdixioner
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I'd love to grab that custom blend node he made from somewhere, it's a tad hard to follow along with his pace. Great solution, and very clever!

makkon
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Hi guys ! At 28 min, I don't understand how he manage to put two multi switch into one output. Can someone explain to me ? :3

MonsieurCKC
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This is such an amazing video! Was there any tweaks made to the pixel line node though? I am curious since after grabbing it from substance share it doesn't quite look the same. I made some adjustments to it to try and match what is seen here but I cannot get the same results and I am sure I am missing something. This is still super cool and the workflows shown are really great! Thank you!

rodrigobrea
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Does alot of studios use modo? seems so clean

peter
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Jesus. This looks complicated as fuck.

Cine_Coverop