Too MUCH Too Late? Helldivers 2 MASSIVE 'Buff' Update...

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If Arrowhead delivers on everything outlined here.....WOW!
But is it Too Much, Too Late?
Here's the latest in Helldivers 2 News!
Arrowhead revealed the outlines for their next patch scheduled for September 17, and there are MASSIVE changes here to much of the game. Armor Penetration, enemy health, primary weapon buffs, stratagem buffs and reductions to most Heavy Enemies are outlined here in the notes.
"Over Buffing" could be a simple term used to describe these upcoming changes, but Helldivers 2 needs this kind of jolt to the system!
Thanks again for the awesome and continued support! ~ Buzz

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HELLDIVERS™ 2 is a 3rd person squad-based shooter that sees the elite forces of the Helldivers battling to win an intergalactic struggle to rid the galaxy of the rising alien threats. From a 3rd person perspective, players use a variety of weapons (pistols, machine guns, flamethrowers) and stratagems (turrets, airstrikes, etc.) to shoot and kill the alien threats. Players can also aim down the sights for a more accurate 1st person camera view. Combat is accompanied by frequent sprays of blood and dismemberment as players exterminate the alien forces or players and squad mates are hit by environmental explosions or friendly fire. Enemy encampments and battlefield environments depict bloodstains and dismembered corpses.
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"Heard you loud and clear"
Yeah heard that one before...

Cunashi
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I remember when they removed the Hellpod steering ability & made it so that stratagems bounce off of terrainbecause they “didn’t want people or turrets landing on top of rocks”, even though bots have super rockets and bugs have hunters that can jump 20 meters. These are the BS changes they need to revert and not gloss over like they never implemented them

MrPanggs
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Autocannon is the most versatile and powerful weapon in the game, and they are going to buff it after never nerfing it. Obviously this is the dev fav.

vancethefirst
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The buffs sound good, but there's always a catch. I hope this update isnt another overhyped letdown.

nyxmania
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We don't want the game to be -easier- we want it to feel -better-. Armor is fine, what we want is weakspots to feel like weakspots. If you percfectly time and aim a headshot on a bile titan? Dead. You manage to drop a precision strike directly onto a charger or impaler? Should be dead. Right now they are super tanky WHEN you are shooting the 'weakspots' and downright impossible to kill when you aren't.

locke
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I'll keep my expectations mild for right now. There was a previous patch where they claimed over 100 buffs and while some of the stratagems got better, most of the buffs for primaries were like miniscule.

dotmadhack
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Calling it now.

Spreadsheet buffs. 1-2 extra mags of ammo, 5% less weapon sway, ect.

mcdirty
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I remember when we would get huge, sweeping changes every week after launch for the first 2-3 months, but those are changes that completely nerfed us and buffed enemies. Why does it take so long to make the game better for players but they can immediately issue hot fixes and patches to nerf and frustrate us?

JacketVEVO
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A "primary" weapon should be the weapon you primarily use because it's effective. They way they treat them, your "primary" is treated like a secondary weapon, and the secondary weapon is near pointless.

KalijahAnderson
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They need to give us a couple more base defense missions. Those are such fun chaos. Give us MORE FUN!!

vancethefirst
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I feel like the fact that they are promising to buff the Autocannon, HMG, and AMR as the first named weapons, is a sign that they still don't understand the issue. Those are already great choices to take into certain mission types, but very few Primary and Secondary weapons feel like they're even worth bringing when you are faced with certain obstacles. Sure, I can use my primary to clear chaff, and that might have been their intent, but if I don't have my Support weapon, and all my stratagems are on cooldown, my only option is to run, because my primary and secondary, are basically dead weight. I bet if they're was a button you could hold to drop your primary and secondary in order to gain a small movement boost, it would be used near constantly. Sure there are some undertuned Support weapons that need to be buffed by maybe 5 damage to properly counteract the bug that you need forward momentum for, but as bad as having a support weapon that doesn't do enough is, having Primaries and Secondaries that do nothing in the best case scenario, and hurt you and your allies in the worst case scenario is gonna make the whole vibe that much worse. The Armor Penetration change sounds like it could be promising, but they still haven't mentioned returning to the old flamethrower visuals, I'll be honest. I don't care if it was a bug that made them change the flamethrower or not, how do you release a patch that makes something graphically look so much worse. Its the opposite of the first Live Action Sonic movie trailer. Instead of listening to fans and adjusting, they seem to be intent on sticking to their original vision. Which is ok, but that original vision doesn't sound like what got me to play for hundreds of hours.

DanielYellsAtPeople
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I'm hoping chargers won't turn on a dime anymore. More rhinoceros less homing rhinoceros.

daveevanochko
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Sounds very much like a politician. “We know we broke something but trust us in two weeks it’ll be fixed - four months later - we’re still working on how to fix the mess we made but trust us we will fix what we broke.”. Meanwhile they’re gonna give Warhammer two weeks to show off; not a good plan.

The-Raging-Ram
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Yeah we never said we wanted an EASIER GAME. We wanted the weapons to feel good to use. We want the flame animation back. We want guns to have more ammo so we can use them more. We want rockets to work without diving. We want enemies to actually take damage when we hit them. Honestly a lot of these buffs ALSO seem tone deaf to me. I'm getting this weird feeling that they are once again making changes they don't understand because they DON'T ACTUALLY PLAY THEIR OWN GAME...

Vespyr_
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They should have just fixed the bugs on the beginning, not touched the weapons. The Creek was hell, but we LOVED IT. The weapons were viable, yet it was a bloodbath and we pushed through. Most of the things they have done were not necessary and hurt the game.

Smooshmouf
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Yeah, see, problem with that is that today I played Space Marine 2 and just the tutorial gave me all the horde combat Helldivers ever promised. Where the horde actually runs at you and you can gun it down until it eventually overwhelms you, not spawn underneath you. And with guns that actually blows the bugs to bits, not mildly tickle them.

To little to late Helldivers, a few months to late.

mactiger
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"A game for everyone is a game for no-one"

Well... congrats Arrowhead, you turned this into a mess.

hadyanth
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AH can talk all day about their 60 day plan, I'm gunna play Space marine 2 as part of my 60 day plan for freedom

panterarip
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Honestly, not sure WHY it’s taking so long to give the community what it ACTUALLY wants…

Make. ALL. Weapons. VIABLE
Stop nerfing weapons so they’re ALL equally underwhelming

AmalgamaniacGaming
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Enemy behavior adjustments are needed. Bots and bugs should maneuver according to some sort of roll, condition, and strategy, not just a direct line of approach. The various units should also move at different speed. For example hulk should absorb obscene amounts of damage, I don't agree they should be de-armored, but it should be trivial to out run them or make them overheat and shut down.

Armor penetration should fall into 3 categories.
1. Non-armor piercing. Does no damage. Scratches the paint only.
2. Armor destruction damages and degrades the armor.
3. Armor piercing ignores and destroys armor.

GeoFry