How To Remove Softlocks From Your Super Mario Maker 2 Levels!

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So recently I uploaded a brand new level on super mario maker 2 and while everything went well at first I began to receive numerous comments about a softlock. A softlock in super mario maker 2 is basically when you can no longer progress in a level nor can you die. These are just about the worst thing that can happen to a super mario maker 2 level which is why soft locks are super important to remove. So today I wanted to talk about some tips and tricks on how to remove softlocks in your super mario maker 2 levels!

Odyssey Central Maker ID: VPB-NM9-KLF

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Odyssey: Here are some fun and simple ways to prevent softlocks!
Troll Makers: *Makes Rube Goldberg Machine That Hyperspeeds A Fish Into The Player*

trollvoid
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Plenty of useful tips in this video, very nice! Just as a bonus one with the On/Off blocks, make sure you can't get stuck in the transformed dotted line blocks by hitting an On/Off block, like in those areas where people put the dotted block beneath the On/Off block to prevent you from hitting it again, you can get stuck in those blocks.

tylorian
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“How to prevent little Timmy from booing your level.”

JB-qnsj
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But Barrier Blocks are the worst, you can't even see the softlock!

xquas
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a Little timmy maiking a twoll level:
Step wun: twap the peeple in the box when thei jump ein the box
Step tou: make the emimys all over the place so it kill
Step threa: put the spilkes over here, over there
Step fore: I am soi hilarious I have to show my mommy this

grotesquenathan
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Referring to 6:40
I saw a video explaining that NSMB for the DS had a similar situation because it's possible that you could use the Mega Mushroom to clear out part of the staircase by the flag except for the end, so the devs put invisible blocks to make it so you could still go over after breaking half the stairs. Incredible attention to detail.

rolo
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Ah yes, softlocks. My favorite thing in SMM2!

SmashyYT
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this video's reminder of what the definition of a softlock is makes me feel so much better now
i remember there was a segment in one of my castle levels that included a claw and an on/off block; the claw was above lava, keep in mind
i saw a comment in the same level saying that if they missed the claw, they get softlocked. naturally, slightly younger me had constantly panicked about this and always kept it in mind ever since i saw the comment, as i believed that the mechanic i used in the level did, potentially, "softlock" someome

until i came across this video and they defined what a softlock truely was, and, remembering my level had lava underneath that could easily be reached, was deemed not a softlock
thank you for clearing a thought that has been on my mind for probably more than a year

_poisoned
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Probably most people won't read this but I will recommend to use spikes or even little pathways instead of doors due to the very little limit

marcotanooky
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5:38 You can actually do a very precise jump and twirl to get through the narrow section. If you crouch jump and twirl at the right time you will make it through, it is very tight but possible.

judesmith
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But soft locks are the most fun and enjoyable parts of any level, why would anyone remove them

dakzougan
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I noticed when he was talking about the pit softlocks, he switched to Kid Icarus music.



And whenever he said pit, he pit a picture of Pit in the bottom corner.


And when mario died in that section, he put Pit saying, "I never learned how to read!"






Nice.

rebeccadavis
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Something to mention for the common softlock 2:56. Not just semisolids, but this also applies with cloud blocks, mushroom platforms, and one way walls (unless it's facing up). Also, it won't be a softlock if the level is underwater or castle(night)).

Edit: I forgot to add One Way Walls

Edit: Remove Donut blocks which doesn't cause the softlock

MannyGM
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Did Anyone Notice Every Time He said Pit In the Ice Area He Showed pit In the corner and When Mario Died He Did His Death Sentence

CoopaTroopa
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That Mega Mushroom staircase softlock reminded me how much better the Mega Mushroom is in SMM1. Mustached enemies aside, breaking through walls in addition to ground below you was so much better.

ade
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Odyssey central: uploads this video

Little Timmy’s:this sign can’t stop me cus I can’t read!

kairus
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Troll level creators: *I'll pretend I didn't see that*

fuffina
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11:45 I had a situation similar to that in my level. You had to do different challenges to collect different red coins, and there was a warp box, then a red coin, then a locked warp box when you enter my boss fight. If you had collected all the other red coins first (which most people did, but I didn’t during playtesting) you would immediately get the last red coin, get the key, teleport through the locked warp box and be outside the boss fight with 0 red coins. What you were supposed to do was come in through the warp box, collect a red coin, go to the other side of the room to get a key, come back and leave through the locked warp box. The problem was so severe that I had to delete the level and reupload it with the soft lock fixed, by having you activate a P Switch at the other side of the room and going through some P Blocks at the part of the room you first entered at to get to a warp box. I did take the opportunity to fix some parts of the level that I didn’t like, though, so all in all it was a net positive experience, it didn’t have that many likes or plays before I deleted it anyways.

Edit: Typos
Edit 2: More Typos, but I lost a heart from Odyssey Central :(

AshenDust_
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I think that the only bad softlocks are softlocks after checkpoints. If you get softlocked before checkpoint, you can easily restart the level.

fangier
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I saw the word Hi in the cloud room in SMB2

Foxtalee