Revit to UE

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This is a video showing you how to convert a Revit model into Unreal Engine by using Lumion bridge and FBX Convertor.
Here are the detailed steps:
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Congratulations! Very good explanation, way faster

matheusamaraldefaria
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Thank you very much, and it is the easiest way to export, there is only the theme of adjusting the collages

olaffi
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when i follow this method the model doesn't get imported as a whole like in your video, i get all the object in the model and then i have to reassemble them, can u help plz?

lixMxil
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I just have one question sir .

When i i want to inport Fbx converter and first FBX file .
They imported in UE 4 like separate components of walls, doors etc., not like a single object .
What is the problem ? :)

Ty

savinjo
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there are issues if you bring Curtain Walls from Revit - i get overlapping textures error, which results in undesirable texturing when model gets Built in U4... It looks easy for the most basic, single volumes, but for proper texturing of curtain wall frames you may have to unwrap UV in Blender or other software. Sadly.

skakub
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Hi, I've tried to download the FBX Converter, but at the Autodesk Website it just appears FBX Review, the converter is non-existent... :( so I'm using twinmotion exporter, but it needs to scale and I'm having a little trouble with rounded geometries they're just don't... round, If you know what I mean ..I don't know anything about collisions, I'm a starter to UE, so how can I get the converter... and solve problems with scaling and round ? Thanks!

mssdoublem
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Hi, i keep getting the error on fbx converter saying "not enough parameters", any idea whats happening, thanks!

ninjashadow
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same thing you can do with Twinmotion exporter - and then you don't need to convert to FBX file

Only downside is that all of elements you need to export one by one to get collisions and scale them up a bit.

KRISTAPSSVEISBERGS
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please help!! my building is so small in unreal, , my project unit is meters.. how can i fix this?? please help!!

lorddagzlaaw
visit shbcf.ru