Fallout 76 - Legendary Perks Guide (WATCH THIS Before Doing Anything!)

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With Legendary Perk cards out in Fallout 76, here is a video to show you the entire process of equipping and ranking up Legendary Perks with a level 300 character. Watch this before doing it yourself!

#fallout #fallout76

00:00 Intro
01:26 Legendary Perks
04:09 Equipping Legendary Perks
07:46 Scrapping for Perk Coins
09:45 Ranking Legendary Perks
14:57 Levelling for Perk Coins
17:25 Conclusion
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The Master Infiltrator is the most useful perk in my opinion, not only does it free up perk slots by not needing lockpick and hacker perks (or save you the hassle of swapping out perks if you need them) but straight off the bat, you have 6 perk cards you can scrap, as you will never need any lockpick or hacker perks again.

chrisrobinson
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As a heavy build, ammo factory is a godsend along with the regular perk. I can craft tons of ammo!

capitcha
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I get where you're coming from, but as a fresh 50 I feel like Master Infiltrator is the best you can grab early on. It potentially frees up 6 other perk card slots, which is amazing.

shieldstas
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I am absolutely in love with the anti-rad one, it makes the game so much easier as a full health build.

mookie
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Quick tip, legendary charisma perk doesn’t allow you to share higher level perk cards. Hope I saved you some perk coins, took me 150 coins to find this out.

marykfcjane
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Just so u know the lock pick card can alto unlock camp lock making u wanted when ur not looking at what ur doing

coffeequeen
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"I can get perk coins easily later"
Later: *quiet sobbing*

Aetrion
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I’m level 16; just got the game 3 weeks ago. Watching this for as much info that I can get

Bunny-mwlo
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Ammo factory stacks with the regular perk card that allows u to craft more ammo, very very useful for making ultracite ammo

beefjerky
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Ammo factory is probably going to be the most used card.

Captain_BEAN
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if you are 15 in one special you could also take the corresponding card and then spread the spare point anywhere you want using only one slot in your legendary card. For example you can remove 4 point in agility take the card agility max it up and use the point you had remove to put 3 in strenght and 1 wherever you need it !

northernvault
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Best video I’ve seen on legendary perk cards but I’m still staying clear of all the “conveniency” cards like ammo factory or master infiltrator.

AlexisHernandez-mmhg
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If your in power armor electric absorption is awesome it fills your fusion core and heals you a must have

billykl
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Very helpful. I'm subbed to Angry Turtle, he goes into great detail, recommended.

simonandfitness
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so you have 15 Str... and the legendary Str perk is 1 level away from max.... meaning if you max the Str perk you then can move 2 points from STR and put them elsewhere like END

Davidheat
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IMO, depending on how high your best char is you should equip Ammo Factory and Master Infiltrator on any new or alts who aren't 50 yet. Ammo can be quite scarce and being able to open/hack anything given the other requirements can net good things. More ammo, more gear which can be sold/scrapped, and can add to one's cap pool much faster.
I only have 3 unlocked and not enough perk coins to upgrade anything on my other 2. It's a new system we'll all have to get used to.

UnfilteredMedic
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All that matters with S.P.E.C.I.A.L. in the legendary perks is that it doesn't matter which 'special' you choose as you can re-arrange those using level ups.
It matters to max out Charisma with 'real' points if you want to share that level 5 card (if that's what you want to do of course) .
Just to sum up... Apart from Charisma there's no difference in what legendary Special you use it only matters how many of them you use.

szymon
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Thinking a point was missed about the Master Infiltrator, it opens up 6 perk points, 3 in intelligence, 3 in perception. You could have literally taken 6 points and put it into whatever special slot, which is far better than picking a special card and you get the +3 +3 right at the start, no leveling up the card. The auto opening is just bonus.
Of course this is null and void if you don't care about opening locks and terminals. I personally rarely carried master hacker, lvl 3 terminals are rare compared to lvl 3 locks. But still picked up 5 points which is worth it.

CrackedCogInTheMachine
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Glad to see they utilized the feedback from PTS to really make the legendary perk system rather tantalizing.

bloodsuckinflea
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Legendary perks are op. I literally went afk in the vault 94 daily ops. The blood eagles with energy guns heal me🤣🤣🤣

spencerswart