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The Top 10 Shortcuts in Mario Kart Wii, definitively

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A few notes:
I used 1.22^x on the denominator for a few key reasons, although changing the base to anything close to 1.22 won't make much of a difference. Since I believe that difficultly isn't as important as how much time the shortcut saves, I wanted to use something that increases slower than a linear function y=x so that the score is A) affected by the difficulty less and B) has output smaller than y=x for all x between 1 and 5 (although this essentially just inflates the scores). The derivative of 1.22^x is less than 1 when x is between 1 and 5, and it actually equals 1 at ~5.02, so this checks out. Any higher base (rounded to the nearest hundredth) has a derivative higher than 1 when x is between 1 in 5, so we can't use those. bases between 1 and 1.22 would have worked too, but the closer the base is to 1, the less the difficulty affects the score because (base)^x would grow slower. Therefore, I chose the highest value (1.22) so that difficulty is still aptly accounted for, while not affecting the overall score as much as y=x does. I think this was successful in the experiment because there were some shortcuts that got higher scores than others for having a low difficulty score, but the shortcuts trended toward being more difficult in general.
May the comments be hateful🙏🙏
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What goin' on small fries
If this is your first time seeing the channel, I regularly upload mainly time trial and online content, however I am open to ideas that y'all want to see me do.
If you are looking for playlists of my content, here they are:
Time Trial Power Hour:
Time Trial Saga:
RAW Mariokart wii:
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I used 1.22^x on the denominator for a few key reasons, although changing the base to anything close to 1.22 won't make much of a difference. Since I believe that difficultly isn't as important as how much time the shortcut saves, I wanted to use something that increases slower than a linear function y=x so that the score is A) affected by the difficulty less and B) has output smaller than y=x for all x between 1 and 5 (although this essentially just inflates the scores). The derivative of 1.22^x is less than 1 when x is between 1 and 5, and it actually equals 1 at ~5.02, so this checks out. Any higher base (rounded to the nearest hundredth) has a derivative higher than 1 when x is between 1 in 5, so we can't use those. bases between 1 and 1.22 would have worked too, but the closer the base is to 1, the less the difficulty affects the score because (base)^x would grow slower. Therefore, I chose the highest value (1.22) so that difficulty is still aptly accounted for, while not affecting the overall score as much as y=x does. I think this was successful in the experiment because there were some shortcuts that got higher scores than others for having a low difficulty score, but the shortcuts trended toward being more difficult in general.
May the comments be hateful🙏🙏
Join this channel to get access to perks:
Road to 9999 vr Friend CodE: 4172-1340-9244
Friend Code: 0349-6113-9341
What goin' on small fries
If this is your first time seeing the channel, I regularly upload mainly time trial and online content, however I am open to ideas that y'all want to see me do.
If you are looking for playlists of my content, here they are:
Time Trial Power Hour:
Time Trial Saga:
RAW Mariokart wii:
You've read this far, so you might as well subscribe
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