Petrification Abuse in D&D

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DnD Shorts, Dungeons and Dragons, XP to level 3 with Davvychappy, potentially a bit a Critical Role with dungeoneering, tabletop community next to tabletop RPG, dungeons and dragons, Fjord, Beau, Jester, Yasha, Caleb, Nott, 5th edition dragons, 3.5e, dungeon dudes, DM GM, dungeon master, game master tips sprinkle a bit of Caduceus, Mollymauk in the Mighty Nein. Matt Mercer.
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The problem with this combo is assuming your dm will allow you to run silvery barbs

professor_gerbil
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Shadow sorcerer: I have a dog now you have disadvantage

piripimpi
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Enemy: "I succeeded on my saving..."
The Divination Wizard: "No you didn't"

TheBirdManOfAzkaban
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At my tabe what we see is
Sorcerer: BA) quicken mind sliver, A) highten the spell she's casting, R) if they fail silvery barbs

Raw you'd have to drop the mind sliver but honestly she doesn't use it unless something is super important because that's alot of resources to spend in one turn

emilyhasbrouck
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On RAW, silvery barbs enter in action AFTER the first dice is chosen, so if you roll at advantage, you pick the highest, THEN roll 1 more dice and compare THAT one with the already chosen from the advantage roll, is not like the Lucky feat which enter in action with all dices at once, so is not a triple disadvantage, is just A disadvantage on top of any roll
If a second caster also cast silvery barbs, it will be compared with the already final dice with the new one, not all dices together at once

FarothFuin
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Triple disadvantage, Triple the dissatisfaction.

aidanoconnell
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DM: "oh well I hope I don't fail this last save, oh wait it has legendary resistance, guess you wasted all your spells for nothing"

Player: "but, hydras don't have legend-"

DM: "the hydra uses power word kill!"

robertdirenzo
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You really just needed to send home a message to that particular guy.

mythmakroxymore
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Yet another instance where Bane is slept on

PenanceisNigh
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The alternate way to do it, while not as reliable, is with Bestow Curse (as highlighted in the video) plus Bane. All too often do we as players miss by just 1 or 2, and forget we have casters who could cast Bless, and even more often forget we have access to Bane when enemies barely succeed

agent
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Then use shape stone spell to alter them then dispel magic

bonjour_
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You can only be silvery barbs'd once per spell. It counts as a named active spell effect during the dice roll. If there's a 2nd save the same turn then someone else can cast it, but for one roll only one instance of a spell can be active. The only exception is counterspelling a counterspell, because each subsequent counterspell targets the latest counterspell rather than a single spell or dice roll

jacobc
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If one caster is a level 6 shadow sorcerer, their shadow puppy (bonus action) will give disadvantage on saves from spells cast by the shadow sorcerer... bane and mind sliver both give -1d4 each... so now your target is at disadvantage with a -2d4 to their roll. Enjoy.

tgime
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2 of my players have Silvery Barbs, the bard and the Sorcerer. The Artificer was also going to take it, but found something that fit their character better.

cphtfluke
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I'm literally got petrified right before this video got dropped 😢.

DanteGroud
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Me as a DM the first time my players would do that to my BBEG

The Petrification begins subtly, with a peculiar, faint tingling sensation in the toes. As the process progresses, you can see how the skin starts to lose its suppleness, becoming increasingly rigid. This rigidity seeps deeper, transforming muscles, tendons, and even the bones into a dense, stone-like substance.

As the transformation advances, the flesh of the foot gradually hardens. The texture shifts from the pliable, warm consistency of living tissue to a cold, unyielding mass. The tingling sensation intensifies, evolving into a dull ache that radiates upward.

Within minutes, the hardening effect reaches the ankles. The skin around this joint becomes marble-like, smooth yet unyielding. Each step becomes a struggle, the ability to move slowly fading as the joints lose their flexibility and solidify. The transformation continues inexorably, creeping up towards the calves.

Muscle fibers in the lower leg, once responsive and vibrant, become static and stony. Blood vessels calcify, their once rhythmic pulse silenced. The petrification process then engulfs the knees, locking them in place as the joints turn to stone, leaving the legs entirely immobilized.

The petrified legs bear the appearance of statues, a perfect replica of their former living form but now cold, heavy, and devoid of life.

Upon realizing the petrification creeping up his legs, the BBEG frantically decides to take drastic action to save himself. His eyes widen in panic as he assesses the extent of the transformation, which has already reached his knees. Knowing he has little time, he swiftly draws his weapon—a sharp, gleaming blade that he keeps for emergencies.

With a grimace of determination, he positions the blade just above the hardened line where flesh meets stone, at his thighs. Gritting his teeth, he prepares for the excruciating task ahead. He raises the blade and, with a powerful swing, begins to cut through the flesh of his thighs.

The blade slices through the soft tissue with relative ease, but as it reaches the petrified part, it clangs against the stone-like surface. He adjusts his angle and strikes again, using all his strength to chip away at the hardened material. Blood pours from the fresh wounds, and pain shoots through his body, but he doesn't waver. Each strike is accompanied by a grimace of agony, but also a fierce determination to survive.

The process is gruesome and slow. Each cut through the remaining flesh and bone requires immense effort. He focuses on one leg first, severing it complety from the knee down. The now fully petrified limb falls away with a heavy thud, resembling a stone pillar more than a leg.

Breathing heavily, he turns his attention to the other leg, repeating the brutal procedure. Blood loss and pain threaten to overwhelm him, but he pushes through, knowing it's his only chance to halt the petrification's advance. Finally, with a final, desperate strike, the second leg is severed.

The BBEG collapses back, gasping for breath, his legs now severed. Blood pools around him, and his lower limbs lay discarded frozen in stone. Though maimed and in excruciating pain, he has stopped the petrification's process. His Survival, for now, is assured, albeit it at a terrebil cost.

Me as a DM the second time they try to pull this off. As you cast the petrification spell you can notice a faint shimmer in one of his rings. It seems as if the flow of Magic that sustains your Petrification spell is being disrupted and absorbed.

thelastguardian
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Divination Wizard: is this some lucky people shit I am too predestined to understand?

thomasmccoskery
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Instructions unclear, i have petrifyed my entire party

BUGS
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The XP to level 3 reference made me wheeze.
"Fire ball"

Paul-txd
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Extra step, get your sorcerer to quicken spell mind sliver to give a d4 penalty if they fail and INT save

Sylancewillfall
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