Ubisoft Is a Sinking Ship

preview_player
Показать описание
Skull and Bones is a monumental disaster, and Ubisoft is run by a bunch'a hornswaggling landlubbers. *spits*

If you like what I do, please consider supporting me on Patreon! You'll gain instant access to the official Arlo Discord server, behind-the-scenes updates on unannounced projects, and other stuff too!

This video was edited by the wondrous Kane!

Additional footage credits:

@theRadBrad

@FightinCowboy

@GameRiot

"Reloaded Installer #11" by LHS.
Рекомендации по теме
Комментарии
Автор

Fun fact: Quadruple A is a term in baseball used to describe someone who was really great at the college level, but crashed and burned hard when they got into the pros.

I remember coming across this fact online when reading a review for a bad game that called it a quadruple-A experience.

cheezemonkeyeater
Автор

It's called "Skull & Bones" because the game is barely a skeleton of what Black Flag was.

bastionednest
Автор

The funniest thing is, a mere 8 days before the release of Skull and Bones, a Live Service game, made by a then nearly unknown company, Helldivers 2, was released, and that one exploded simply by... being a good game.

nukclear
Автор

You could say that Ubisoft's unyielding dedication to live service games and microtransactions has become something of a "sunken" cost fallacy

sackfu
Автор

AAA game industry today: "Pay us $70 to play our game. Now pay us $10 more to not have to play it."

matesafranka
Автор

The crew may be bailing water, but the captain is helping by drilling another hole to let the water out.

DarkElfDiva
Автор

“It’s hard to sink a ship this big”

Pretty sure that’s what they said about the Titanic and the Bismarck

samuelfawell
Автор

Arlo talking down on AAA gaming is becoming one of my favorite genres

_Cardboard_
Автор

Being french, I think the end of Ubisoft is great news.
While we do have smaller cool companies making nice games, Ubisoft is sucking a lot of local talents, and waste their potential.
If/when Ubisoft falls appart, a ton of devs will join/build new companies and produce nice stuff.

MN-vzqm
Автор

When Ubisoft sinks you can be sure that the people keeping it afloat right now are going to be drowning on the lower decks while the ones who set the bad course will be taking the safety boat that just so happens to be loaded with the remaining treasure.

Skirakzalus
Автор

Ubisoft talking about using AI to write NPC dialogue shows how much they value both artists and players. They see you as nothing more than a mindless content consumer, one so uninterested in quality that you can be sold randomized gibberish pumped out endlessly by a machine.

latrodectusmactans
Автор

We all knew skull and bones was going to be a disaster. All it took was the knowledge that they were being my forced to finish it by the Singapore government

solidskullz
Автор

"I used to genuinely think they were a cool company, I didn't really know anything about them." Cut. Print. Beautiful.

hosvetcozy
Автор

The ship is sinking. It's keeping itself above water, but sooner or later, its stamina bar will run out.

And yes, apparently, ships have stamina bars. According to ubisoft.

KaeYoss
Автор

To add to the analogy. Ubisoft is not only run by a captain who is sinking his ship for treasure while hurting his crew. The treasure he finds at the end is "The friends we made along the way." While all the crew lays beaten and dead with the captian unharmed and confused and underwhelmed at their prize.

SSSAGaming
Автор

"I'm not a fan of evil people. It's just...not my thing" Bless you Arlo.

ved
Автор

I really fuckin hate to see it because there are soooo many talented enviromental designers in ubisoft. Its seriously the one thing they always nail 100%

kirbycooper
Автор

Honestly, a pirate game is an idea that writes itself. Spiritual successor to black flag. Customizable player character captain, give em a backstory if you wanna be spicy. Customizable lead ship. Baldur's Gate 3 style of npc crew and crew management. Maybe give it a supernatural potc style undercurrent/subplot as a differentiating 'upgrade' to black flag. Boom done. If it needs multi-player, set that in a secret sea beyond the coral reef or something so you're not trying to make your main ocean both a plot AND a crowded wifi arena.

Moonsong
Автор

It's called Quadruple-A because it makes you want to shout "AAAA!"

jman
Автор

I interviewed with Ubisoft about 3 years ago to work on the Splinter Cell remake. They gave me a vibe that once the game would be finished that they were going to lay people off. During the interview, I said, don't hire me if you plan on laying me off in one years time. I couldn't get a straight answer from them, so I pretty much knew the deal. I have friends who still work there, and they've told me terrible things about Ubisoft. They try so hard with their whole DEI BS, but its just a front for their toxic culture.

TheSelectGaming