I played 'Skull and Bones' to see if it's THAT bad...

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Skull and Bones is a 2024 action-adventure game developed by Ubisoft Singapore and published by Ubisoft. The game revolves around piracy and naval warfare with a fantastical setting in East Africa and Southeast Asia during the late 17th century, the peak of the historical Golden Age of Piracy.

Skull and Bones was released for Amazon Luna, PlayStation 5, Windows, and Xbox Series X/S on February 16, 2024, after multiple delays and developmental difficulties. A version for Google Stadia was planned before the service's shutdown. The game received mixed reviews from critics.

As of 2017, Skull and Bones was marketed as a tactical action game set in an open world environment and played from a third-person perspective. Players take control of a customizable pirate ship, and may choose to sail the Indian Ocean on a single-player campaign, or gather up to five other players to ally in player versus player gameplay in Disputed Waters.

Wind positioning can be assessed to gain an advantage in battle. Players may collect additional ships throughout the game, such as sloops-of-war, frigates and brigantines, whose weapons include mortars, broadside cannons, and rockets. Ships can be charged into with brute force and boarded. The rate of inflicted damage is gauged by the health bar. A core component is the multiplayer mode Loot Hunt, where two groups of players are challenged in treasure hunting to further accumulate their riches. Each given ship's crow's nest is scalable for use as a lookout point, and spyglasses will be available. Another large part of the game is plundering Forts and Settlements.

TIMESTAMPS:
Intro: 0:00
What It's Trying To Be: 1:21
Early Game : 6:54
Mid Game: 11:33
End Game: 15:37
Conclusion 23:39
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If you liked the video, consider donating to the charity fundraiser on this video! All donations go DIRECTLY to the charity and never pass through my hands or anyone else's!

LukeStephensTV
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Oh wow a game where the pirating part of being a pirate is done in a cutscenes. They should do a fps where all the shooting is done in a cutscenes and you're just responsible for hitting R to reload

chungus
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How do you mess up one of the most popular concepts you’ve ever put out? They had it nailed down ten years ago… People were like “Just more Black Flag please”, and Ubisoft went “Ok we don’t know what that means, here is a live-service game with minigames for collecting wood”

mohawkan
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So this is the AAA version of those mobile game ads where you get a great cinematic trailer but it's just a city building game

Ymanata
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In a world where AAA is already seen as inferior to indie, it's no wonder they call this AAAA

RipleySawzen
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I would honestly have preferred a hyper realistic pirate game where you just die of scurvy after finishing the tutorial

victorbenoin
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One thing that would bother me is the ships physics in relation to the water. The bow is constantly much lower than the aft and looks like it's taking a nosedive at any point. Boats that sit like that on the water sink.

predictorbibulous
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Their decade old game, Black flag, is better. What a surprise. Modern Ubisoft.

gangleri
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at this point their new slogan should be "it's not bad, it's ubisoft".

meinsouza
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It's like the guys over at Abstergo mistook a splint of cedar wood for Blackbeard's toenail or something and now you're reliving the memories of a pirate ship... It's a whacky concept.

arminmatthes
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It's called Skull & Bones because it's already dead on arrival. Ubisoft finally giving the players a title experience. AAAA game for sure.

DeadOGChannel
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My biggest contribution to this whole ordeal was convincing my friend to refund his pre-order of Skull and Bones by simply telling him "yeah, theres literally no swashbuckling. Its literally just grinding through ship-to-ship combat in an uninspired live-service game world." Homies don't let homies buy shit games.

castillogrande
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8:55 I think a better phrasing would be: "Live service games are built around keeping you engaged for hundreds of thousands of hours" *with as little content as possible.*

lamegamertime
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The UI being terrible is hilarious considering it was a Ubisoft dev that was initially hating on Elden Ring for its UI when that launched.

awdgaray
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I had one copy of skull and bones, then someone broke into my house and left two more

caughtinp
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They don't even look or act like real ships on water, it's like they're just cars with ship skins on them. They don't dip and bounce on waves, they can turn in any direction with ease, and can go full speed in any direction regardless of the wind speed and strength. Like someone else here said, the whole ship chase thing would actually work if piloting your ship actually took skill in managing these aspects instead of just pressing "X to go faster"

Razumen
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After more than 10 years of development and around 150 million development costs, Pirates Gold from 1993 is still the more complex game. That's really madness!

Chuck_vs._The_Comment_Section
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The whole "catching up to a faster ship" thing could have been solved by having a real skill based sailing/wind system, where you are faster if you're using the wind more efficiently. In addition to that you could be faster, the lighter you are, so to catch up you need to throw heavy stuff overboard, making it a kind of risk reward thingy...

stabojert
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"Because it's not Helldivers, the servers are far from at capacity so we should be able to get in real quick."
That one got me lmao

Tagilla_VT
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11:25 I remember, in beta at least, there was a mission where you were tasked with going and attacking a settlement to get a bottle of oil or some such BS. I just remember thinking... If they wanted a bottle of something that could be literally carried in a pack, why would an NPC call upon a captain to disembark in his ship, built to carry crates upon crates of cargo... to do this? And why would the captain do it? Why would they blow up a settlement when they could take a handful of their crew to walk into whatever building it was in and just get it? I went with the mission, thinking that you might do just such a thing. But nope. You cannonball a settlement into oblivion, then "BING!", the bottle of oil pops into your inventory. Uninstalled.

robsolf
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