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Blender 2.5 Introduction to Rigging - Creating an Animation Using a Simple Model/Rig

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This tutorial shows how to animate the rig (monkey man) created in the previous tutorials
The key points are -
How to remove transforms from a rig ready to start posing
How to copy and paste mirror flipped poses
How to add key frames for a posed rig
How to fine tune the animation using the dope sheet
In detail -
In pose mode use A key to select all bones, in the pose menu, Clear Transform - Location and repeat for Rotation
Select all the bones of the posed arm, in pose menu select Copy Pose, select all the bones of the other arm, in pose menu select Paste X-Flipped Pose
In the first frame, pose the figure, use A key to select all bones, insert keyframes - LocRot (location and rotation)
Go to frame 20, pose figure, use A key to select all bones, insert keyframes - Available
Using the Dope sheet, zooming, scrolling ready to grab and move the keyframes.
For the original file and the final file go to -
The key points are -
How to remove transforms from a rig ready to start posing
How to copy and paste mirror flipped poses
How to add key frames for a posed rig
How to fine tune the animation using the dope sheet
In detail -
In pose mode use A key to select all bones, in the pose menu, Clear Transform - Location and repeat for Rotation
Select all the bones of the posed arm, in pose menu select Copy Pose, select all the bones of the other arm, in pose menu select Paste X-Flipped Pose
In the first frame, pose the figure, use A key to select all bones, insert keyframes - LocRot (location and rotation)
Go to frame 20, pose figure, use A key to select all bones, insert keyframes - Available
Using the Dope sheet, zooming, scrolling ready to grab and move the keyframes.
For the original file and the final file go to -
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