GEOMETRY NODES: Attribute Proximity and Traveling Bubbles

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#GeometryNodes #Sverchok

In this episode, I am sharing a Blender node setup that is utilizing Geometry Nodes in Blender 2.93 and a bit of SVerchok nodes to generate this "traveling bubble donuts".

The whole process as below:
1. Start with a curve path.
2. Turn the curve path into plastic bubbles.
3. Make an object travel through the path and measure the weight distance of that object into the plastic bubble save is as X attribute.
4. Use X attribute weight, distribute point and instance geometry on the plastic bubble as the result of spreads.

Enjoy and stay healthy~

GITHUB:
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