Introduction to Rendering | Game Engine series

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Gear I use:
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I'm glad he said that stuff about Vulkan... because I tried to look at the vulkan API for about 3 days and just quit. It's actually crazy. I guess that's why it's so perfomant

brod
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I'm over 50. You're right; there's always more to learn. I'm *still* learning.

yapdog
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Chill dude. Videos are just a side hustle for you, but your long time plans are more important

TheHighborn
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Love these videos and really looking forward to starting rendering. Make sure you take it easy the next couple of months, way more important you have the time you need rather than worrying about making videos for us lot

TheJames
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The start of your Rendering engine should be recorded while you wear your Tuxedo.

forbidden.
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"Unlock my Vulkan semaphore."

He is speaking the language of the gods...

rift
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A big fan of this video. It's nice to get your insight on this stuff to put things in perspective so that when you get to the coding it's possible to think more deeply and understand why certain decisions were made.

hadfgag
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Congratulations man, hope the marraige was a blast. Just started this whole series yesterday and the binge is real... Its like a Netflix special 😁 Loved this episode the most (all the architecture). Would love some more, even another series on the various APIs. You should also think of a podcast 😅

noonemark
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Congrats!! Its just Crazy how good this content is. Don’t ever leave us.

easterPole
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I really appreciate you taking the time and teaching everything. Thank you very much.

SownJevan
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Congrats on getting married!
Been so 11 years.
It works better than being alone IMO for most situations.

My wife understands computer science topics well but is not a CS grad. She is a vet med grad and now we breed Irish Wolfhounds and have a lot of cats too...between that and working from home, I live a goddamn disney movie.

matt-g-recovers
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Congratulations! Hope everything is well! Please keep making videos! Have you ever messed with embedded systems with c++? That would be a great series

ogradus
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what you said at 9mn rly made me feel proud about my self xd cuz iv been learning d3d 12 and i still felt bad cuz i couldnt write again my framework and renderer from memory

anis
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Congratulations, hope you keep this going, I am excited for more

issamalriahi
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Lol, I've been programming for 3 years and to me, OpenGL can seem overwhelming. Hearing Cherno say "Its a warm welcome after using another API for some time." That scares me. (Most other programmers: Welcome to the real world.)

coltonmcgraw
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Congrats on getting married!! Keep it up, I'm a student currently learning graphics rendering and I love the depth of your videos, they've helped so much so far I might even pass ;)

karamu
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Congratulations on getting married, thanks for the videos. Great Help!

henrykolimba
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Congrats. Our cherno is getting married! Yay!

Bob-zgzf
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I do think what you said is extremely important, I aswell on smaller scale I wrote A LOT of graphics code /abstractions/API never been happy with any. It is a lot of trades off. So one thing I would like to say is, if you can maybe spend more than a day on this, not only explain what you are going to do for hazel, but maybe other possible ways to do it what would be the pro and cons, for example if you don't want cross API how would you do it? or if you want to support a lot of object on screen so API must be efficient etc. Of course, not is super detail with slides etc. I do believe this to be extremely important, as we know there is not a silver bullet but a lot of techniques and trade-off. By hanging out in the discord I realized many people are not writing hazel one to one, but being inspired by it, as such I think would be highly beneficial to talk more about this. Even from your past projects, the way you did it, what you did not like etc.

MarcoGiordanoTD
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Congratulations on getting married! I am a cs student and I love your videos. I wish I can get to work on game engines one day and your engine videos are the best!

oddsparksmurf