The CHRONURGY Wizard - BUILD (D&D 5e)

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Here we build one of the most powerful builds in all of Dungeons and Dragons 5e: the Chronurgy Wizard.

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#dnd #wizard #5e #characterbuilding
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Special thanks to Only Crits for sponsoring this video.


For 12% off EVERYTHING - Code: CMCC

cmccbuilds
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This is eery, I was searching your channel yesterday for any Chronurgy Wizard builds and then you posted this. Sweet.

rastashaman
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it does specify in the wild mount book which spells are chronurgy spells vs graviturgy one * next to the spell vs 2 ** in the dunamancy spell list table

isaragnor
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I'm with you about the move being petty. I remember WotC putting out promo videos hyping up how EGtW was the first sourcebook since Eberron to have a new official campaign setting.

BlaueEnte_
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thanks for the constant high quality output, love watching your builds (and learning to be stronger than i should be)

Jsh
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woop woop! awesome class comin up, time to see the mccc spin this track :D

harley
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I would like to add a combo option to the finalized build, which I've played in a one-shot with great success. This is something I came up with on my own, but if someone else has already thought of it, I haven't seen it.

Using shapechange to become a marilith, you can use your 14th level chronurgy feature on any other creature's turn, to a maximum of 5 times before you obviously die from exhaustion. This can guarantee success on important saves or burn through an enemy's legendary resistance incredibly quickly, all in one round.

On your turn, you can use an action to shapechange into a creature immune to exhaustion. Voila! Not only have you decided the outcomes of 5 important rolls, you can now do that once per round with impunity! (As long as you maintain concentration).

This is all RAW, obvi if you're a DM you can always make your own rulings. Players, definitely talk to your DM before doing this combo, it's a collaborative game. Combo is strong, but it is limited by sight, range, and one roll per turn.

To the naysayers: No, when you shapechange into a different creature, you are not "removing a level of exhaustion." You simply cannot be exhausted. There is no possible way for your creature to be afflicted with the condition. The condition is also not 'suppressed.' You cannot HAVE nor GAIN the condition of exhaustion. It does not come back later. Think of it like trying to paint a solid object that suddenly becomes a gas. As a solid object, you, the marilith, are coated with many layers of paint (exhaustion) and you cannot remove a layer of paint by any means other than a long rest; not even the strongest paint thinner (greater restoration) can remove it. However, when you become a gas, or a creature immune to exhaustion (a planetar, for example), the layers of paint simply fall to the floor. They are not removed from the gas, you just... can't paint gas. The paint does not rise from the floor and repaint the solid object if you turn back into one.

razorlock
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If you're aware you're campaign is a mega-dungeon like delve such as DotMM or something, consider Dhampir for level 3 always on Spiderclimb is pretty good for pseudo-flight options (it lacks some of the abilities to completely outrange combats entirely though) as well as some other good features. Bite can boost initiative more, and the extra two proficiencies from ancestral legacy can be a nice boost to shore up some party skills.

SpaceVentura
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Doubt I’ll ever play with this build, as I’m now in the DM seat. I play some in AL, but no crit role content…
Sucks, but oh well. I really wanted to try both of these new wizards, even if the gravity one isn’t nearly as good.
Who wouldn’t want to play Magneto in a dnd game? That just sounds like fun to me.

michaelmuirhead
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ב"ה
Explorer guide to wildmount give you the best wizard by far and the best fighter by far and I don't allow it in my game, so I am actually glad it went to the "partnered material" section in d&d beyond. This content is not more "well ballanced" than other OP things in the "partnered content" section.

SuperSorcerer
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Query, which artificer subclass would you suggest if someone wanted to go three/four levels in artificer later in the build?

WindFalcon
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Apparently the designers of the chronurgy and graviturgy wizards have specified that spells tagged as specifically Dunamancy-Chronurgy are only supposed to be accessed by chronurgists, and spells tagged specifically as Dunamancy-Graviturgy are supposed to only be accessed by graviturgy wizards.

Spells tagged as Dunamancy with no additional tag (such as Fortune's Favor) can be accessed by both.

Anyway, point is D&D beyond is working working RAI on that front, and that seems very intentional.

Not being able to pick Fortune's Favor for spell mastery sounds probably like an accidental bug in their code, though.

KaitlynBurnellMath
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Gotta say, not too shabby. I'm looking into multiclass builds that synergize with Alchemist. (I know... but I really like Alchemy)

arcanerecovery
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This is one of those builds that I like to read and think about but will probably never get to play myself. Doesn't mean that I don't enjoy this video though :D

Uranium_Diet
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I don't believe that moving Call of the Netherdeep to "Partnered Content" is meant to be malicious.

Critical Role is a well known 3rd party in D&D 5e, and D&D Beyond also hosts the completely 3rd party book: Taldorei Reborn, created by Critical Role.

It seems to me that they wanted to group the three Critical Role books together, and this was the only subsection they could do it in. They obviously couldn't put Taldorei alongside their official sourcebooks. They also couldn't put it next to Call of the Netherdeep under adventures. So instead they put Netherdeep and EGtW in Taldorei's section.

envytee
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So sorry if you have heard this a lot, but I was still hoping if you would do the Critical Role Campaign 1 Optimized builds. Thank you! 😊

andrewhuerta
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Given how over powered Wildmount content is across the board I really don’t mind WotC trying to distance it from the rest of 5E. What frustrates me is that they’re doing it in an underhanded way. If they just came out and said that they wanted to distance the brand from Critical Role in the wake of Daggerheart or that they weren’t satisfied with Wildmount as a product that would be fine. To quietly take the official label off of Wildmount without any justification just feels cowardly.

jinxtheunluckypony
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Wildemount is a partner company's settig that has nothing to do with original TSR/Wizards settings. It _is_ a piece of partnered content, and it was an error to label it otherwise from the start.

msejibek
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Why is Artificer dip better for an entire campaign compared to the Peace dip for you?

SpaceVentura
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Just my 2 cents, but spell mastery is not as good as artificer lv 2 or even 3. you still get up to 9th lv spells and way more options.

shirak