UE4 Plane Movement Tutorial (Fast) works with UE5!

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This video has a lot of reused code from forum posts so its not mine I just made a tutorial of it as I was asked to do so.

Made with UE4 but works with UE5.

Creative Commons — Attribution 3.0 Unported — CC BY 3.0
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Still works. However, I made this as an actor component, so I can make it more modular and cleaner.
I also removed the magic numbers and replaced them with variables, as all of them remind me of max values.

One issue I have is that everything feels awkwardly too strong / fast. And I'd like to be able to have a reverse gear, but with your setup it's not possible, at least the throttle down doesn't work.

Kuraikari
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Thanks this concept helped me, .. the F-18 does work in UE5 but only if your project is saved as UE4.26 or UE4.27

drgutube
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Hi, I loved your accent and the funny jokes you made, great tutorial. Thank you

ALDStudio
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Excellent Tutorial, I loved every bit of it. I want to get my character to possess the plain while it is on the ground and to then take off from there. Got any tips on how to go about doing so?

siphochabalala
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I got it working kinda. When I press play it just zooms off if I put it in plane as pawn I start in the plane but no throttle control. What could it be? Thanks for your hard work

Messenger-
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It isn’t showing up the input axis move right for me can you please help?

GorillaShark_VR
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Good stuff! I would suggest every time you finish a piece of code, play it quickly to show viewers what this piece of code does exactly, instead of moving on to the next code and the next. Would be easier to track :)

leehammoud
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I’m getting an error in my blueprints. When I try to connect the Return Value from SpawnActor Plane BP, to the In Pawn, I get an error saying that I can’t put an Object Reference to a Pawn Object Reference and that it’s not compatible. I’m using UE 4.27. 25:53

EesaSharma
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Whats the point in making a camera when we still use the camera for third person?

bjrnml
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Hey, I have a little problem. Basically, everytime I start the game, my ship blows up right when it spawns. It actually blows up right on my character. At the center of the world's location. Any idea why?

enzothepalekid
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Good video - You forgot to do the rudder though

michaelmiller
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If I make the Skeletal Mesh the parent instead of the Collision Box, it stops working. I also turned on Simulate Physics in the Skeletal Mesh, yet it fails to fly. Any clue, why?

sgtneosphere
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Unfortunately, the Military Weapons Dark is only compatible up until UE 4.21. How to get it into a UE 4.27 or UE 5 project?

mkzr
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Now do you delete the Default charter and to stop making it from rearing controls when you spawn

blueslime
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I'm having an issue in ue5, the boolean for "Input axis moveright" seems to not exist.

RedStrings
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You mention a forum where you had some code. Some of my code dosent work can I have the link to that so I can compare my code. Thank you.

dontreadprofilepic....
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How do I do it in UE5 ? We dont have INput Axis anymore

sauravbhagat
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Hello im have problem from 22 minutes, How to make this Function Un Possess and Posses greetings

sylwestrook
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you didnt show your axis mappings so most of us are confused lol. At 22:08 nobody knows what's going on

KekeDevs