all Minecraft Enchantments BREAK at 2,147,483,647?!

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What if I could set ALL of Minecraft's enchantments to 2,147,483,647?!


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WRITER, EDITOR, VOICE - AntVenom

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Mojang fixed any levels over 255 in 1.18

AntVenom
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Imagine punching a player in leather armor and you just instantly get sent to the shadow realm

JustinY.
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"so guys, I did some enchanting off camera"

JustKappu
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I love how he’s disappointed with a bow that does 400 damage, when the most health a mob has is 300...

egcbfdx
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2b2t's Hausemaster: 32K weapons can't exist anymore
AntVenom: hold my 2B weapons and my beer.

isuna
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"absolutely Destroying EVERY Minecraft Enchantment"

Unbreaking: "Be my guest".

ZinnYT
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The most impressive thing about this is the fact that he said that number.

mackintosh
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"It doesn't matter if the sword is the sharpest, if its not strong then it'll break and become useless"-Real Life

slimereincarnate
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"I'm just below 30 levels, I need a bit more xp..."
**Disenchants a sharpness 2, 147, 483, 647 sword**
"That should be enough!"

ambientshadow
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iTristan: pulls out 32k sword
AntVenom: pulls out 2B sword

pgre
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Actually, Efficiency is also capped at 255. You can test this by giving yourself Mining Fatigue amplifier 127 and mining obsidian. Also, all my tests made Frost Walker out to be limited at 14, not 16.

idiosyncraticlawyer
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Yes, in programming, the variable type "int" has that specific value, so in the code of Minecraft, there might be a line of code like:
int value_of_enchantment;
Thus, when you input a value bigger than that, it just breaks down.
Technically, it should be at most "char", so 255.

gligoradrian
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"So guys, I did some mining off camera!"

reportedbooch
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He’s one of the classic Minecraft youtubers that still consistently uploads.

slimgrim
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*AntVenom:* Fortune caps at 255
*Skeppy:* oh, you are a truly mistaken

WewsExtras
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Re: efficiency is level capped:
Swim underwater with mining fatigue. Efficiency isn't just about optimal conditions.

petersmythe
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Warden: "*chuckles* even I am in danger."

KorporalKReephdmkiytrecv
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That’s not a Wooden Sword, That’s a Death Star with a Handle on it

ihavetowaitdaystochangem
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AntVenom: What if we, CHANGE the value?
Me: *WHY DO I HEAR VSAUSE MUSIC?!*

user_hat
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For the record, the reason that the protection enchantments work the way they do is that they sum together; protection gives 1 point per enchantment level, feather falling gives 3, and other types give 2, to their respective damage types. The game counts any sum of these points over 20 as being 20, and each point is just like having another layer of armor, stacking multiplicitively.

enddorb