How would negative enchantments ACTUALLY WORK!?

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Thank you World of Warships for sponsoring this video.
During registration use the promo code WARSHIPS to receive a huge starter pack including a bunch of Doubloons, Credits, Premium Account time, and a ship!
The promo code is only for new players who register for the first time on the Wargaming portal.

ElementX
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Negative thorns could make it into a pretty simple life steal minigame. Like bedwars but you get a little HP for every hit and this HP disappears when you die

genosixgd
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I love the idea of negative sharpness 9 billion and negative thorns 9 billion, for instead of kill the person's character, you just outright CRASH them

Scratchy__The_cat
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The reason you were gaining health from falling without the boots was because the fall damage formula probably looks something like this: d(h)=(h-m)/a where d(h) is the damage taken after falling from h height, a is the absorption and m is the minimum number of blocks before actually taking damage, by removing the condition of h>m from the code you allow this formula to be used in cases where the output is negative, causing an increase in health.

techformsmaster
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enchanting would be so interesting if there was a chance for a negative enchantment, like protection V but you also have negative feather falling

zsand
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Why the negative feather falling didn't work is that to take any fall damage you need to fall at least three blocks
Edit: 1.4K LIKES!?!?!?

Mr._Leaf
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In a map this could have huge potential to do something like curses or new items, like

The Traitors Blade: You will make more damage but you will be always stabbed from behind (sharpness 2, knowback -2)

Helmet of Rage: You will make your enemies tremble with fear but at the cost that everything hurts more (grants speed II and strength II effects but has protection -3)

sounds pretty cool lol

Someone-qozu
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6:20
that feeling when u let ur toddler play with lego around ur bed and just woke up and get out of bed and just stepped on it

gabchan
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I discovered this some time ago while tinkering with Apoli and Origins (the mod):
If you give a player or a mob negative Damage Over Time values, they gain absorption health like in this video. It doesn't have a time limit and it's not tied to any effects, also just like in this. Pretty sure this just means that's how negative damage works overall. Honestly it makes sense - you temporarily lose health when you get hit and you get temporary health when you get negative-hit. Cool stuff

rootkit
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So Feather Falling would basically be Anvil Falling...

Void-x
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I believe why you gain the absorption hearts and not regular ones is because your “base” hp is still 20, and you cant heal back absorption, unlike if you got the “Health Boost” effect, which would increase the “base hp” because you can heal that back.

atlasawaited
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5:44 it won’t kick in until you hid the fall distance to trigger fall damage

randompersongames
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Man I love dripstone caves they ad so much more to the game play.
Dripstone Cave gameplay: 5:49

indy_the_awesome
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If you have feather falling -9999 and thorns 9999, will the world crumble?

Treesc
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0:17 the real skin of element X in the back

kabirbed
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I'm glad that after your drop-in channel views, you are back at it stronger than ever!

uncookedbacan
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I’d honestly love a Life-Steal enchantment (like negative-thorns) where you heal when dealing damage!

snorigamiking
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Hmm yes I love healing my teammates with -100 sharpness

crustyplay
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If you think about it, the negative sharpness is the most op if it's a very low number, (aka high number with negative sign), because it just makes you unable to join the world

jesus_RS
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I wonder what happens with bow or trident enchantments or fortune in the negatives. There are so many more enchantments and I would really appreciate to see them.

kygigni
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