Going further with 2D Tilemaps [Godot 4 🇬🇧 Tutorial]

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#godot #gamedev #2d #level

Let's discuss some advanced features of 2D Tilemaps in Godot and see how to make our 2D levels even faster! :)

00:00 - Introduction
00:57 - The power of patterns & terrains
09:21 - Creating some non-square tilemaps
12:33 - Embedding animations in your tilesets
16:09 - A little extra note
16:51 - Conclusion
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Terrains huh I will check that out, good to know that colums meant number of animation frames plus how godot expects it to be at the side, ty 4 the info regarding the 4.2 release notes too.

peanutbutteraddict
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how can i spawn a tilemap in using a text doc that holds values of which tile in a tile set to use, and if it has collision and which layer it will belong to.

Frazer
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^^ nice, j'espère qu'un jour tu feras un tutoriel sur un "in-game level editor". je bug trop (et Godot aussi lmao) sur les autotiles, surtout quand ca doit update sur de large surface.

maheryrazafindralambo
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Switched to 4.2 beta because of the tile flipping feature but the overall editing ui still isn't good, couldn't figure out terrains before watching this video.

geams