Lighting for Dark 3D Environments - Godot Tutorial

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In this video we discuss how to set up lighting for dark 3D environments in Godot by changing the default skybox and exploring our light node options.

Models used in the video:
Tomons Desk Lamp – chris munoz
Spotlight – Demetra Great

0:00 - Intro
0:09 - Setting up the Environment
0:30 - Lighting Options
0:54 - Enabling Shadows
1:12 - OmniLight Variables
1:43 - SpotLight Variables

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An excellent primer for anyone early on in learning 3D development who just doesn't know the basics of what all these various options actually mean. Great job!

chiligoat
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