Parallelizing the Naughty Dog Engine Using Fibers

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This talk is a detailed walkthrough of the game engine modifications needed to make The Last of Us Remastered run at 60 fps on PlayStation 4. Topics covered will include the fiber-based job system Naughty Dog adopted for the game, the overall frame-centric engine design, the memory allocation patterns used in the title, and our strategies for dealing with locks.

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Great insight for anyone dealing with optimization problems. Thank you!

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Great presentation. Thanks for sharing it!

josiahmanson