Nicole's Hidden Inputs in Zenless Zone Zero

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0:00 Intro
0:18 SP EX Starters
0:36 Dash Attack Starters
0:51 Backdash Starters
1:05 Auto Attack Starters
1:27 Practical Application

Been playing a bit of Zenless Zone Zero. Noticed some threads talking about Nicole having hidden inputs, but couldn't seem to find a comprehensive list of all of them, so I figured I'd make a little video!

Props to L0gicalReaction on reddit for laying posting this thread!
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This isn't anything special, but I learned you can extend her EX Skill. Hold the skill down for a bit, then do the circle motion. That'll have her charge even longer before firing her shot.

SaiyanGamer
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Okay My KEYBOARD Gang! I think I got it, first off, to practice this move, go to VR console, free training and once you are in battle, change the option to the enemy so it doesn't attack you, and has unlimited HP, also change your energy to unlimited too.

Now I recommend binding your Ex skill to mouse 4 or 5 as well (if you have buttons on the side if what I mean) to execute this (because by default, the skill button is E so it is REALLY hard to make a full circle while holding E at the same time) after all you have to do a full circle of WDSA or WASD while holding the skill button, so it goes Hold EX ability (in mouse 3) + WDSA + Release Ex

Yasviele
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This opens up the door for a lot more flashy combos and character mechanics. Who knows how many other characters have hidden things like this?

gHuL
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This starting to feels like a fighting game

MrLucky
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I was doing some stopwatch testing. Nicole's M1 makes her energy field last longer the longer she charges her EX Special. if you enter the sitting animation during her held EX Special, it will actually extend the duration of her charging animation. If you time it well, you get about an extra 2 seconds of duration on the energy field, plus some extended muzzle AOE damage. 2 seconds doesn't sound like much, but the duration of her energy field is about 4 seconds, so it's around a 50% boost in duration. This is also a de facto boost to the uptime of her passive, which goes from about 7.5s with energy field to 9.5s.

fullsoul
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I did some
testing with keyboard and mouse, and it is easy with the default key bindings.

(Sitting on suitcase combo)
While holding left mouse button, press W - D - S - A in quick succession. Keep holding left mouse button.

(Sitting on ground combo)
While holding left mouse button, press W - D - S - A in quick succession. Release left mouse button.

harukazi
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All that training trying to pull off Geese Howard's Raging Storm on keyboard paying off.

Vert_GreenHeart
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Her knocked down while shooting animation is an iframe.

kieferkippy
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I play on mobile and I keep wondering why Nicole sometimes sits down or stands up while releasing her skill. Might try to experiment later

Hua-kun
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NO SHOT THEY PUT COMMAND INPUTS IN A MOBILE GACHA GAME

mcbill
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Ok this is actually genius on so many levels. While this is mostly just an animation change, let’s say they want to add a new character that has alternate moves. Normally when designing a game you’d just add these new moves to a new button, but because of mobile Hoyo is likely sticking to the simple 2 button attack layout. Not to mention, even on controller most of the button space is taken up. But if you want to make characters with new moves and abilities, instead of adding a new button, each character can have unique motion inputs like fighting games. It’s strange to see motion inputs work in a 3d space but this proves that it can work. There’s already something similar with charge attacks on characters that have button hold mechanics, but imagine a character that has a completely different attack if you do an input.

Stunion_D_Onion
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Hey, first guide I've seen since playing the game, I was very used to QTE characters thanks to PGR, Wuwa and HI3, it's interesting that's there is a delay mechanic tech with i-frames instead of just dodging, this'll help diversify my playstyle, looking forward for more guides!

sharkburgerKFPdd
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I play with nekomata and sometimes you can completely remove the stun (or recovery frame/animation) after an attack by dashing in the same frame of the hit, like EX skill: exactly when the colorful X animation of the attacks shows up, nekomata should touch the ground and then continue but you can skip that by dashing.


But I'm still not sure about that

jakewithak
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Great vid, very direct and to the point.

chrispydesign
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I think if the developer adds more of this type of grimick (not just circle wasd but other input) it could make the combat cooler.

WARPCORPoration
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There HAS to be more hidden inputs. Unless i need to finish a fight quickly as a requirement, i always try to finish the fight stylishly and ever since i learned that nicole has this hidden input i’ve been trying to use it as the finishing blow.

ThreshtheWeebWarden
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I would love to see this in a team! I noticed Nicole tends to hold her black hole a little longer when you make her shoot a black hole and then switch to someone else.

Pluvillion
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Makes me wonder if there are any other characters with secret inputs

GodRookie
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Whoa. First off, this a cool find. Does this happen to be explained somewhere in-game? I wonder if other characters have this too. Second, nice editing. It really felt like I was watching a character tutorial for a fighting game. Especially with the Auto Attack Starters section.

JAMllostthegame
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So basically releasing the skill button when the circle flashed can give you instant ex and dash cancelling it for damage

This game is SAUCY!

TheOneGPJ