[Unity Tutorial] Platform | Sidescroller 08

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Hi. In this part we create checkpoints and allow for the completion of levels.

Watch previous part:

Watch next part:
Not out yet

Tutorial playlist:

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Just finished your tutorials good sir. You're genuinely the first person i've come across on Youtube who provides a decent tutorial experience.

Indepth enough to understand roughly whats going on (absurd those who think they will understand programming from brief videos such as these, i still couldn't do it from scratch but you've given me insight into the basics) Your voice isn't monotonous to the point of boredom nor is it distracting or a burden to the ears.

I look forward to any future installments in this series!  Thanks very much!

SirrGreggs
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Holy Cow now you are on a upload video streak, cool man :)
was wondering, for like 3 months nothing and now 1 videos within a week :D

RipperRooX
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More of this series! Please!
I'd love to see a fall animation, enemy Ai, healthGui, and all the goodies the first video is showing off :)

TheStigChristensen
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Great Tutorial series! I've been struggling so much implementing slope handling. Would love to see you cover something like this

danmd
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Im looking forward for the next part!
Maybe it could be about moving enemies, or creating projectiles & how to put a gun into our model's hands.
There are tons of possible aims for the next part.

iNfeRuSs
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Great job!!
Waiting the next tutorial with spectation.
Regards from Spain!!

sjcastilla
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awesome videos . happy to find something realtime . Keep it up man Thanks

ImranIqbal_kodeinfo
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Thx for the Tutorials (: if i find some time, i will continue watching your last Platform Videos. Keep on making them!

eXifreXi
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Thanks man this helped me so much with a uni assignment I'm doing at the moment. Keep it up subbed and liked :)

nugget
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Thank you for the really really great tutorial xD

would really love to see the "attacking enemies" feature tutorial for the next part of the videos! xD

bigalphanders
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I love your tutorials! They are really informative, but I've had one issue so far and that is the short names in some cases. In the early parts of the tutorial series you had for example a "private Vector3 S;  AND private Vector3 C;" and this is confusing for me as a newbie to understand when I read it through again after a while. What im trying to say is basicly that if you could, use easy names to remember everywhere and not just a letter in some case "c.tag". If you don't thats ok i'm still going to watch your series and learn more. :) Thank you again! 

exsnozer
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Sebastian Lague why did you never do a part 9?

Markyroson
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Could you please make a new link for the files?? I am wanting to expand on this project.

BillyMote
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when is the next video? also may you please add some slope collisions or hills or something like that? Your tutorials helped me so much, and now I'm trying to create a slope in my platformer but the character falls straight through or gets stuck. Please help.Thank you.

sealofapproval
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Hey Sebastian,  I really liked your Ludum Dare 29 submission.  I'm working on implementing your physics engine to the new version of my Ludum Dare game (Defy Hades) and I was curious if you ever figured out how to get vertical moving platforms working.  Thoughts?  I'm also working to implement slopes and more organic types of levels (which I think I've got a good idea how to do) but not really sure how to get the vertical platform working.

JoshuaGoreMyrddinsOwl
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Hello Sebastian, I've been intensely following these tutorials, only just finished watching and doing part 2 in Unity.
Do you think you could make a tutorial on how to make a Metroid-like/esque game in Unity?
Especially now since the new unity has native 2D support.

LukaAramabasic
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Do you think you could do a quick tutorial on running on a slanted surface. Like up a hill.

danieljennings
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Hey Sebastian :)

Will you show us how to do an app out of it?
Would be nice :)

WilliamParrishx
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Will you make another video to finish this game? Please

vojtabohm
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Hey Sebastian, i got major problem. When i slide under platform and / if platform is longer than slide and lower than character head, player will collide trough platform and after that it will be able to jump trough platform. Add jump height public so it can be put higher than player head is. Or stay crouch till rays top of head wont collide... anything you like...

GetRich