Realtime fluids in Blender: CellFluids 2.0

preview_player
Показать описание
Рекомендации по теме
Комментарии
Автор

Whoa... awesome. That parting of the water and the whirlpool look amazing. Plus the lava and other shaders... looking forward to trying these out.

paulwebb
Автор

Your add-on is truly remarkable—an absolute masterpiece! I’m always thrilled to see a new update and explore the incredible features you’ve added. Keep up the amazing work!

obi-wankenobi
Автор

Nice, shallow water equations + secondaries + great shaders and integration! Really Nice work

NiallHorn
Автор

Man, all the updates look amazing, especially the resolution control! I can't wait to mess around with the curve guide too! Good stuff for sure!

guinness
Автор

Fantastique ! The curve and others tools etc ! I'll get it

bbkorp
Автор

Oh these new fluids look nice!!! Thank you for the update, great work

vizdotlife
Автор

Hey!

How to SCALE the add-ons simulation properly if I have a way bigger environment?
Do i have to apply scale, and if so, on which component especially?!

In my case I'm working on an StarWars Animation.
I like to crash or "dip" a shoot down TIE into the water surface so it should produce an impact and splashes on the waters surface.
So I've prepared a dummy as an effector, placed the fluid system with an ocean plane at the sea-level of the lake and scaled it up by eye measurement.
But it seems like the effector is not calculated properly....

Maybe it's just an understanding problem at my side, but it's hard to create an unified environment with these add-ons. With the PEWPEW addon I have trouble too.
I cannot get a unified scaling, cause the main scene I've built is very large cause I've builded it around the imported "actors" (Spaceships)

AND: Is there a way to set a multiple object as an effector?

The add-on itself is really amazing! Thx for the update!👍🏼

M.I.F..
Автор

Awesome product! I have an issue, every time I enable exportable my splashes dissapear although the material slot after I export is still there but no geo for splashes. Thank you

dimitriustott
Автор

I want to get cell fluids, but I can't find an extensive tutorial on all the things in this video and am worried I won't know how to use it.

troyacarpenter
Автор

Great stuff! Stupid question - is it the standard Blender Ocean modifier on a plane that Cell Fluids blends with?

benveasey
Автор

Would I be able to render this using the sheepit render farm?

ibrahimfarooq
Автор

Most amazing, is this using compute shaders?

jupiterbjy
Автор

Neat! What do u think, can i use it for a tsunami simulation? (obv not hiperrealistic)

Iocicsokolade
Автор

Is it possible to bake this out as an Alembic cache?

Binary_Omlet
Автор

does this work for other render engines?

ace
Автор

Good for gaming but nowhere near Houdini or even Chaos Phoenix for any VFX work.

doctork
Автор

make ability to pay via btc somehow. i am from ru - and i cant pay but also i dont want to steal it

delphi
join shbcf.ru