Raytracing in Java - Episode 11 (Perspective Projection)

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This is the eleventh episode in my raytracing series. This episode covers perspective projection and more specifically a practical viewing system that allows us to move our camera anywhere in the scene.
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Hey there, thank you for this tutorial series, it has helped me understand some of the concepts quite a bit. I'm just sad to see that you haven't uploaded a continuation for over a year now. It'd be great to see some more stuff from you in the future!

visparu
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Hey Brent! Thank you so much for the videos, I'm an undergraduate computer science student that's building a ray tracing engine of my own for a course project, and your raytracing series has made things a lot clearer as to how I should think of things. Do you plan to continue this series??

CyberdyneProductions
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Hey! Great tutorial, thank you for doing this.

SimoZimi
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where should I go if I want to know about reflection, refraction, volumetric lighting, and other types of intersections besides planes and spheres?

Also thanks, this has taught me a lot

However I found that the spheres get distorted as they get further from the center of the screen, and there are way too many classes to keep track of.

mariovelez
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could you provide the link to the project in the github please?

versalifemedia
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Hello Brent, found this series. Very very Interresting !
where I can find the sourcefiles for this project ? Is this on github ?
Regards

markussteinbacher
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