COMP4300 - Game Programming - Lecture 10 - Actions and Replays

preview_player
Показать описание
Memorial University - Computer Science 4300 - Fall 2023
Intro to Game Programming

This is a course for students interested in learning the fundamentals of game programming and game engine architecture. Topics include an introduction to: vector math for games, rendering, animation, and artificial intelligence, collision detection, game physics, and user-interfaces. Students will be writing fully functional games using an ECS (Entities, Components, Systems) architecture, using the C++ programming language and the SFML graphics library.

Course Assignments / Files will not be released publicly
Рекомендации по теме
Комментарии
Автор

If anyone is wondering why the style of this video is different, it is because I missed this lecture due to illness so I posted the 2022 version

DaveChurchill
Автор

Did you know that using integers would be more efficient than using strings? ;P. J/k. Would an enum class of ints work if I wanted to use that for efficiency instead of a list of ints, since each enum class : int is pretty much a string without quotes for readability sake?

justinhardee
Автор

49:46 mouse maze can be trained with this one :)

protektwar
Автор

One thing I did't get, what's the purpose of doAction? It just calls sDoAction right?

DavidCostawr
Автор

But, if a scene uses ImGui, it needs to parse events... How to is it possible with this architecture?

FLCAS