How To Make Your First Game - Unreal Engine 5 Beginner's Tutorial

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In this Unreal Engine 5 blueprints tutorial for beginners, MizzoFrizzo will show you how to make a third-person shooter, complete with hip and aim firing, particle effects, ejected bullet casings, advanced third person line trace, directional locomotion with advanced features, AI enemies that are spawned in waves, and more!

The Military Weapons Dark and Military Weapons Silver asset packs are not available on Fab due to being long-abandoned by their creator. I have combined both packs into one zip and uploaded it to Drive for use with my tutorials. Download it via the link below, extract the contents and copy them into the 'content' folder of your project to add them and follow along. :grin:

Timestamps:

0:00 - Intro
2:07 - Project creation and introduction to editor and Quixel Bridge
17:14 - Add free marketplace assets
19:37 - Retarget animations onto UE5 mannequin
23:40 - Introduction to character blueprints
27:49 - Set max walk speed
31:33 - Introduction to animation blueprints
39:30 - Introduction to blendspaces
43:03 - Create a blendspace
50:33 - Short intro to variables
53:46 - Implement blendspace
56:20 - Third person shooter movement settings
1:00:10 - Blend upper and lower body animations
1:06:48 - Download and add free weapons pack
1:14:25 - Set up aiming logic and animations
1:25:34 - Vertical procedural aim offset
1:33:09 - Set up basic firing logic and animations
1:41:46 - Set up line trace/ray trace logic
1:47:02 - Third person shooter camera settings
1:48:27 - Add random bullet spread to line trace
1:53:00 - Set up ammo logic, UI, and animations
2:10:55 - Add zoom while aiming using timelines
2:22:49 - Add ejected bullet casings
2:31:35 - Download enemy character and animations from Mixamo
2:34:21 - Create and implement enemy blueprints
2:45:55 - Enemy health, damage, and death
2:55:35 - Headshot/critical hit damage
3:02:10 - Add a crosshair UI
3:03:56 - Alter line trace logic, channels, and collision settings
3:18:45 - Set up advanced sprint and movement logic
3:38:26 - Start creating game mode map and mechanics
3:42:29 - Make sure walls and floor etc are default physical material
3:43:43 - Create and start setting up custom game mode
3:57:25 - Create wave starting UI
4:03:29 - Start working on enemy AI
5:49:56 - Outro
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The Military Weapons Dark and Military Weapons Silver asset packs are not available on Fab due to being long-abandoned by their creator. I have combined both packs into one zip and uploaded it to Drive for use with my tutorials. Download it via the link below, extract the contents and copy them into the 'content' folder of your project to add them and follow along. :grin:


For a limited time I'm offering lifetime access to my Discord server, Mizzo's Dizzo, to the first 150 people who make a one-time payment of $10USD! 🤯 Head over to my Patreon and jump on board:

PitchforkAcademy
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I finished it! Worth every moment that I spent learning from this very well presented tutorial. The real beauty of it is the parts are universal. Once one get's a sense of how the logic works, i.e., between the player, the enemies, and the interactive set components such as the gate, not to mention the projectiles, in this case tracing "bullets", that logic can be used repeatedly. I hope anyone for whom this tutorial is meant for, basically beginners like myself with some familiarity with UE, dive into this. It will help you so much. Think of it as a series of 30 or more short tutorials. but all working towards the same objective: To teach the mechanics of UE 5 that are readily applicable to a wide variety of game scenarios. Can't say enough good things about this tut. I close with thanks so much.

WilliamVideoUT
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I have no experience with Unreal Engine, let alone Blueprint programming, but by following your videos, I successfully implemented all the features and completed my first game. Thank U, Bro.

hannya_rise
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One of the best UE5 tutorials i've seen
Keep it up and thank you so much for all the information !

LeateqOfficial
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I'm not even done with the video yet I'm about half way and I want to express my appreciation! Not only are you easy to follow along with and teach extremely well, but you have a great attitude and fun tone of voice that makes following hours of a tutorial easy and fun! Thank you looking forward to more!

tcgcastiel
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I’ve been really struggling with finding ways to learn & keep the info for game dev. But I found your vids while at work trying to find better ones. Safe to say soon as I get off work I’ll be rushing home to complete this tutorial. Thank you cause this was something I was looking to make to start off my game dev portfolio.

HussainAl--Khalil
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That what underrated channel looks like, Thank you for uploading these tutorials!

LOCO
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Just discovered your channel. You have a great way of presenting. Your voice is easy to understand and your procedures are easy to follow. That alone should help your channel grow. I hope it does.

WilliamVideoUT
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Half way through. Awesome tutorial!! Just watching you go through these steps is helping get the logic down and I've been able to apply extra settings. Thank you

biiggExx
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one thing I have noticed following your videos is you keep having to dock your blueprints every time you open them, an easy fix is go to editor preferences, just look down the general appearance tab to asset editor open location and set it to main window, all those seconds dragging them into the top of the editor mount up !

richardsymes
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I wanna thank you, Im almost done, and Ive struggled with starting in U5 an this was perfect. Ive learned so much and I can wait to go through the rest of your videos.

andrewt.
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If anyone is watching this and making it in UE 5.4.2 - you DON'T need to add any notifies to the machine gun, you can just add the booleans... the notify is already set up properly in the animations so you can skip that part and just do the booleans and KEEP the the 'set max ammo and the ammo' intergers.. DO NOT delete them as it'll prevent you from reloading.

instancesofawol
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I'm through to reloading, about beginning of hour 3. This is great to learn from in that MizzoFrizzo speaks so clearly, explains what he's doing, and keeps the presentation in logical order. In other words, you know what your supposed to learn in advance. He show's you how to do it, and explains the logic, and then makes it clear he's going on to the next feature. There are many things to learn here. I can't say enough good things about this tutorial. I hope it gets the attention it deserves. Maybe replace Manny with Lora Croft type! It might help with the marketing. This tutorial is excellent.

WilliamVideoUT
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Thank you Sir for taking a moment of your time to explain consistently I really appreciate your video.

JotographyGraphics.
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Thank you, I managed to play the entire game in 5.4.4.
I learned a lot, some explanations I would like to review someday, but I will continue my studies.
Good work, keep going.

adaowls
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It took 5 days of intense effort, a couple failed trys, but i managed to make the game ty. i made a big cop zombie to that runs fast and takes more damage so i want to make a sniper next to take him out. if you dont beat boss zombie another adds on the next wave, the goomba zombies start the wave so the boss zombie can add up and create chaos. ty ty ty. some times i thought stuff went wrong so id have to go far back because id miss one little thing. as a adhd person i follow every step so going back and forth is really hard. a concise video a to z no back and forth. as a newb it really throws me off. i am forever grate full for your video lots of valuable information. all in one video, the looking up and down, the camera movement, the over the shoulder camera socket, using line tracers, the blend space. head shot body shot damage. amazing man ty ty ty

korypeters
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For an Unreal noob such as myself, you are easier to follow than most other channels. I'm one hour into this tutorial and happy so far! Thanks for making this smooth tutorial and keeping it in a realistic pacing!! Your channel deserves to grow.

ps. 56:00 where you delete this control rig because of the feet problem.. I followed your steps and the animation works fine for me without deleting this. Would you recommend I keep it instead of deleting it?

RadioactiveGoose
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Este foi o melhor tutorial que eu ja encontrei, meus parabens. "This was the best tutorial I've ever found, congratulations."

jailtonbeleza
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Это самое крутое, понятное видео для новичков из тех, что я находил! Великолепно! Спасибо большое!

МаксКорж-ях
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Fantastic tutorial! Just finished it today everything explained so well and managed to get everything working. Only minor issue I encountered was the texture on zombies suddenly became very low resolution after I began I implement more features. I increased my texture streaming budget but that still didn't do anything. Apart from that great tutorial!! Love you explain what things do and explain when you introduce new nodes!

CloudySkkye