SpeedTree 8: Level of Detail

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SpeedTree artist Sonia Piasecki gives you a quick overview of the Level of Detail feature in SpeedTree v8.0. LOD is the decreasing of a model's complexity as it moves away from the camera.
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nice SpeedTree that you started to release some freemium tutorial just like Allegorithmic please Introduce us more about this new SpeedTree 8, please make a series. I check your web, you haven't included creating LOD's mesh, Optimization guide, tips and trick please do more please.

pawpotsRS
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How about version 8.4? I cannot find at all

DATECStudio
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Its possible to make the leaves fall down or blowout around every where or some specification way ?

naifox
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when import ST file in UE4 is it automaticly setting? how do that LOD run in UE4

senopatict
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the grow scale is working on some leaves but not all of them on my scene, why?

Dhieen
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Do the Frond generator works with LODs? looks like it's working on all others gen except the frond one, in the video I don't see you tweaking stuff in the frond generator so Im wondering if it works?

anthonyivanov
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I can't see the LOD in my viewport.
Below Subdivisions appears Compute Flags.
PS: I have the version 8.1.3

jotacoxabagaray
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Hi, loving Speedtree, its really awesome, just one quick question to post here to see if I can get some help, when exporting Leaf Mesh models the tweaks that I do in Orientation don't seem to export when I am using the Leaf Mesh models . Now they do when I use Batched leaves, but the collision detection in the Leaf Mesh models I feel is way better so I would like to have these orientations when I go to Maya . I have tried exporting them as ABC and FBX files with Leaf references on but neither of these seem to show the changes I do with any of the editors in the Orientation section of the properties . As stated it works with Batched leaves, just not Leaf Mesh, any help would be awesome . Thanks.

andrewphelan
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How we can export a tree with a low lod?

freddee