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Slap Happy Rhythm Busters [PS1] - play as Frosty
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This is a playthrough using Frosty in the PS1 game Slap Happy Rhythm Busters. Read on for more information...
Frosty is a hidden CPU opponent in the game, he can be fought against if a certain condition is met when fighting against Euri on the Candy Shop stage in Arcade Mode. He is one of the "higher-status" later-unlockable playable characters.
===== HOW TO UNLOCK FROSTY =====
1) Clear at least 8 Beat Rushes in DJ Practice mode.
2) Now play through Arcade Mode, and get to fight Euri on the Candy Shop stage. Finish the match with a Beat Rush that leads into the Fever mode. Frosty will now challenge you.
3) Beat Frosty, and he'll be unlocked.
===== ABOUT FROSTY =====
He is the mascot/brand of the Candy Shop, and a statue/dummy of him is placed in the store. What lies behind the smiley exterior is a psycho who loves violence. He really dislikes people who browse but don't buy anything in the store.
===== GAMEPLAY =====
He is probably one of the slightly weaker characters in the game because he cannot combo any of his supers from his basics (they cancel but the super moves themselves don't connect). On the upside, his Frosty Beam and Head Hunting special moves come out really fast.
===== ADDITIONAL INFORMATION =====
---- In the Candy Shop stage, he usually appears in the background by default if neither player uses Frosty. If he is selected as a character, he does not appear in the background.
---- In the PS1 fighting game Vs. (also made by the same company Polygon Magic), there are some characters from it that has been brought over and resigned into SHRB. These characters are Ramos, Mia and Oreg/Oleg.
---- When you win a match, the announcer who says "Winner" sounds very much like the Tekken 1 announcer.
---- The main single-player mode is called Arcade Mode, despite there being no arcade version of the game.
---- The game only saw a Japanese release.
---- Despite being Japanese region-only, the entire game itself is in English.
===== ABOUT SHRB =====
Slap Happy Rhythm Busters is a PS1 fighting game where the character designs and game aesthetics are inspired by the hip music youth culture in Japan.
The in-fight character graphics consist of a cel-shaded style (I think) of polygons, which looks pretty good considering that this is the PS1 hardware. The backgrounds are 2D and have a very modern hip cartoon look.
The music of this game features compositions from various real-life DJs. The tunes are mixed, but most of them do gear towards an electric-techno-dance genre.
The gameplay is solid and is your typical old-school 2D affair. It features a flexible chain combo system which can be cancelled into specials or supers.
Perhaps the stand-out aspect of the gameplay is a universal super move called the Beat Rush - if this is activated (by hitting the opponent unblocked), you then get whisked into a rhythm-style game where you have to press the D-Pad or buttons in sync to the on-screen brackets which appear. It works like the arrows in DDR and PIU. The better you do, the more life depletion you'll dish out to the opponent after the session is over. On a deciding round, if you perform a Beat Rush (with the opponent having a depleted amount of life that can be defeated with a Beat Rush) and do well you'll then enter Fever mode, where it'll show a special finishing sequence for your character.
Frosty is a hidden CPU opponent in the game, he can be fought against if a certain condition is met when fighting against Euri on the Candy Shop stage in Arcade Mode. He is one of the "higher-status" later-unlockable playable characters.
===== HOW TO UNLOCK FROSTY =====
1) Clear at least 8 Beat Rushes in DJ Practice mode.
2) Now play through Arcade Mode, and get to fight Euri on the Candy Shop stage. Finish the match with a Beat Rush that leads into the Fever mode. Frosty will now challenge you.
3) Beat Frosty, and he'll be unlocked.
===== ABOUT FROSTY =====
He is the mascot/brand of the Candy Shop, and a statue/dummy of him is placed in the store. What lies behind the smiley exterior is a psycho who loves violence. He really dislikes people who browse but don't buy anything in the store.
===== GAMEPLAY =====
He is probably one of the slightly weaker characters in the game because he cannot combo any of his supers from his basics (they cancel but the super moves themselves don't connect). On the upside, his Frosty Beam and Head Hunting special moves come out really fast.
===== ADDITIONAL INFORMATION =====
---- In the Candy Shop stage, he usually appears in the background by default if neither player uses Frosty. If he is selected as a character, he does not appear in the background.
---- In the PS1 fighting game Vs. (also made by the same company Polygon Magic), there are some characters from it that has been brought over and resigned into SHRB. These characters are Ramos, Mia and Oreg/Oleg.
---- When you win a match, the announcer who says "Winner" sounds very much like the Tekken 1 announcer.
---- The main single-player mode is called Arcade Mode, despite there being no arcade version of the game.
---- The game only saw a Japanese release.
---- Despite being Japanese region-only, the entire game itself is in English.
===== ABOUT SHRB =====
Slap Happy Rhythm Busters is a PS1 fighting game where the character designs and game aesthetics are inspired by the hip music youth culture in Japan.
The in-fight character graphics consist of a cel-shaded style (I think) of polygons, which looks pretty good considering that this is the PS1 hardware. The backgrounds are 2D and have a very modern hip cartoon look.
The music of this game features compositions from various real-life DJs. The tunes are mixed, but most of them do gear towards an electric-techno-dance genre.
The gameplay is solid and is your typical old-school 2D affair. It features a flexible chain combo system which can be cancelled into specials or supers.
Perhaps the stand-out aspect of the gameplay is a universal super move called the Beat Rush - if this is activated (by hitting the opponent unblocked), you then get whisked into a rhythm-style game where you have to press the D-Pad or buttons in sync to the on-screen brackets which appear. It works like the arrows in DDR and PIU. The better you do, the more life depletion you'll dish out to the opponent after the session is over. On a deciding round, if you perform a Beat Rush (with the opponent having a depleted amount of life that can be defeated with a Beat Rush) and do well you'll then enter Fever mode, where it'll show a special finishing sequence for your character.
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