Final Fantasy XVI (Zero Punctuation)

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This week on Zero Punctuation, Yahtzee reviewed Final Fantasy XVI.

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Fun fact: The development team actually watched Game of Thrones for inspiration, but only up until Season 4
They got out while it was still good

jayarby
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I like to imagine Nick telling Yahtzee to review the next FF but hes all apologetic about it. All "Hey Yahtz, so don't be mad but there's a new Final Fantasy..."

HonkeyKongLive
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I like how Yahtzees description of a typical Clive is almost exactly the Clive in Frasier.

Wahooney
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You are spot on about the name "Clive" description and all. Had a coworker named Clive was a twat.

sharkkebunni
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The Pokémon evolution line Clivum–Clive–Clivatar is a fantastic joke.

Narbaculus
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As an American I can say Clive sounds like a very basic name. Like he owns a truck and is 50% cheap beer by volume.

merrittanimation
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Part paralyzed thunderbirds puppet is so specific yet so evocative and unexpected that I ended up laughing out loud like I was being tickled. The family was concerned, but I enjoyed it.

caseymiller
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The high production value episode analogy is 100% spot on. I had the same thought but couldn't articulate it.

cbender
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I like that there's actually two different types of sidequests, one of which has a special icon to let you know that you actually get a permanent upgrade from it. The other's just for if you can't get enough of the story and world-building, which evidently was not a problem for Yahtzee.

grfrjiglstan
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Yahtzee made it the whole way through without a Clive Barker reference when that was the *first* thing that came to my mind.

draketheduelist
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I appreciate getting a bit more insight in the culture of what its like to be a Clive in Birmingham.

nicklager
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My best mate from birmingham is called Clive and I'm so proud he's finally made it big.

jamesmobley
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If I could improve the combat, I would lower the cooldown on the abilities so you can do them more often, make them do less damage, but add a combo meter that increases damage the more you press the attack and link combos together.

Currently about 80% of the damage you do to enemies is tied up in the Eikon abilities, which makes the combat be "Stagger your enemy, press Limit Break, then use all 6 Eikon abilities as soon as possible in the stagger window". Repeat until the game is over. I once read someone write about the combat "You beat up the last boss the exact same way you beat up the first boss", and that's exactly right, unfortunately.

garitobee
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He actually finished this one, so take that if you need it

FEE
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Yeah, my main issue with the change in combat is that it is clear the direction in the studio was make it DMC. Heck it's even why they poached some of the developers from it. The problem is that they clearly went from "Ok, port DMC combat." to "Well....make it

And you can't really do "-ish" with that style of gameplay. You either go all in or not. This results in another "Torn between identies" bit.

justinrodriguez
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"Story Focused" just means here's a bunch of cheat items to make the fighting easier, without us actually saying it's Easy Mode. I shamelessly took them, because I don't have to equip them, but they're in the inventory if I get stuck. As far as effecting how damage-spongy or not the enemy stats are, I don't think the "Mode" changes anything at all.

ystacalden
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"Invert my nipples and call me a minigolf course." is a saying I don't think I expected to hear today...

dragon
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I thought the reason Final Fantasy games had so much focus on the power of friendship was because it was something of a pioneer in having you control a full party of characters. If that is present with only one character it sounds a bit misguided.

Bedinsis
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"One foot in anime and one foot in game of thrones" really describes a lot of JRPGs the last couple years.

DNPsharp
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As a FFV fan, I'm happy for all the Butts

natebetts