MANvsMACHINE | TimBolland | Houdini HIVE Worldwide

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My plan is to run you through a typical ManvsMachine project, beginning with our directors treatment and then realizing it through Houdini's extensive toolset.

Tim Bolland is currently a Lead Designer at ManvsMachine, London. Having moved over 2 years ago from Glassworks Amsterdam where he worked as a VFX Artist for 8 years. Throughout his career, he has collaborated on many projects and high-end commercials for clients including Apple, Nike, Adidas, BMW, Dior, and many more. His weapon of choice is Houdini, where he strives to find the balance between the technical, artistic and observational aspects of 3D design.
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Bright side of youtube💜 amazing very interesting and informative.

familybusyness
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That blew my mind and all those VEX codes.. Oof! Great work! :D

zephzenfx
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On what hardware is all of that rendered ? Any idea ?

architectEvo
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Guys, why are segments(split color elements) connected in some places on 42:56?

xlista
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What are the specs of the work stations you use at Man Vs Machine?

thomashowcroft
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So dope, but would be cool some step by step walkthrough from these fantastic Houdini artists.

ArgoBeats
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- "nothing to fancy" "not complicated"
*proceeds to explain nothing*

JulianAbreu
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