Game Dev Secrets: Stealing from Fighting Games! #indiegamedev #gamedev

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(as the person who plays my own game all the time, hitstop felt /super weird/ when I first added it, so I'm definitely going to have to get a lot of playtester feedback and see how people react to different levels of it. also I'll definitely have it in the options menu as something people can turn off, no worries there)

The game that I'm developing as an indie game dev is called Isadora's Edge! A 2D Pixel Art platformer game, that I'm developing in the Godot Game Engine! If you're new to Godot or have any questions about Godot or game dev in general, feel free to ask me! #indiegame #gamedesign #godot #godotengine #gaming #gamedevelopment #pixelart #gameengine
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Wishlist Isadora's Edge on Steam!



Thank you!

InboundShovel
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I’ve noticed hitstop is usually combined with screen shake, so that it doesn’t just freeze in place. I guess it could also be used to allow for bigger shake strengths without disorientating the player

DerfGameDev
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I swear, i can hear Hollow Knight hit sfx during her attacks.

Pixel_Airon
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Hitstop is also used really well in ULTRAKILL for parries, and in Monster Hunter for BEEG hits

Hitstop isn't just limited to 2D, nor artstyle dependant, it works everywhere

amberheart
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Hits so hard the entire world stops and goes "dddaamm" for 1/10th if a sec

blacklight
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Props to Katana Zero for letting players turn off hitstop in speedrun mode. Gets much easier to time inputs correctly, especially without slow-mo. A small bonus is feeling unstoppable when you're going full speed just mowing through the level without brakes.

DaiyaDoggo
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I like when hitstop doesn't just pause the game but also slows it down momentarily around the hit.

EdKolis
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Hitstop is actually used to the opposite effect in Hollow Knight, where stopping the game only happens when you GET hit. It actually helps a lot, giving you a split-second to process what just happened and how you could have avoided it, and it's much less annoying than getting hitstuns constantly for successfully landing a blow.

abadhaiku
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Don't give normal attacks too much hitstop. Attacks in A Plucky Squire has so much hitstop that it is slowing the game down.

denischen
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These Game Dev Secrets are incredibly addictive to watch. Insightful and detailed while still getting right to the point. I love it so much. Please keep em coming

huntergamedev-bornangry
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First thing that comes to my mind isn't even a fighting game. It's the parry in Ultrakill

kartooncrate
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I would go insane if my character had hit stop on every single attack ngl

disguisedcentennial
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I can assure you that speed runners hate this.

gameoverdude
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This is why ultrakill parries always feel so satisfying

mmssel
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I love them the most on counter attacks after a parry. Metroid Dread had a lot of those and they feel so satisfying.

andresluna
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ultrakill’s got my favorite type of hitstop tbh. can’t imagine games without it

eyemoisturizer
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Hitstop should usually only freeze the player and the enemy, it shouldn't freeze the whole game because that makes it look like a framerate drop.

augustdahlkvist
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The spritework in this game looks amazing

muhammetemiraydin
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I JUST implemented my hit stop last night lol. What a coincidence that this shows up on my feed today.

thstudio
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Lethal League is a wonderful example of this

mysiklp