3d version of simple tiled model of Wave Function Collapse algorithm

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3d version of a simple tiled model of Wave Function Collapse algorithm.
More information in GitHub repo:

My dev blog:
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goody job! i have been trying to figure this out for months!

goldfishglory
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Awesome stuff. But there appears to be a lot of missing prefabs when opening the project that prevents generation

ryanmcmahon
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Wow cool. Can you make video tutorial for setup from zero? I have peroblem because my dimension is 16x16 per prefabs. Thanks

smashedchicken
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When I am procedurally generating something there are MANY lines of code to make sure it's placement makes sense. If I didn't care and was randomizing terrain maybe WFC would STILL be my LAST option if I planned on making no game mechanics and was purely playing around with a prototype project because I amazed at "feature likeness" when randomizing as if that couldn't be completed any other way.

computercrazies
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This is absolutely horrible and there is nothing constructive that you can make out of wave function collapse, in every situation either cellular automata or prefab distribution is better.

computercrazies
visit shbcf.ru