How to create an underwater effect in Unity (Tutorial) by #SyntyStudios

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In this tutorial we take the POLYGON Nature Biomes Jungle Pack and look at how to create an underwater effect using post processing volumes. We implement an above water volume and an underwater volume and show how to transition between the 2. We also look at setting up environment fog that is enabled by script when entering the water and disabled when exiting the water.

* buying from the Synty Store gives you both the Unity and Unreal versions of the pack.

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0:00 Introduction
0:20 Install Post Processing
0:44 Underwater effects
1:08 Setting up Post Processing
2:57 Environment Fog
4:25 Outro

#tutorial #unity3d #postprocessing
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Nice tutorial! Would you mind showing the post process profile setting, that would be super helpful.

hongchengluo
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Wonderful tutorial Kris :3 This has inspired me yet again!

PaniniDev
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Hi.
How to add water sound effect when my player enter the water?
and how to stop the sound effect when my player getting out of the water?

galberger
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What
Love the Synty assets, can we have similar tutorials for Unreal Engine.

BEEZ
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ty for sharing this it's really helpfull, one question is it possible to have two types of fog one for under and one for over the water level?

Lidsgetit
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can you give a link of this post proc....

Uapatriot
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whats is the game object water fx where can i get them?

bonse
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Great video, I wanted to know if it was possible to do this effect with depth? That is to say to lower the brightness according to the position of the character?

GuitarTCG
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Hey there, is the under water post process volume included? I bought the pack but cant seem to find it

lutenit
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Thank you for sharing this, such an easy trick makes a huge visual impact :)
Any tips on creating a better blend? I've played with different blend distance values and settings, if the transition is quick enough it looks great, but if you hold the camera near water level, it gets weird.

robertbogdan
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what would we do if we wanted to add fog on land as well ? i.e. blue fog under water and on land we get grey fog.

flashbang
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Hi, it's awesome works. I'm sorry for asking this, but how do you animate seaweed in underwater ?

yuunaito
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What if you want a view of Half way, 50% surface 50% underwater

michon
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i keep on getting errors saying stuff about 'Assets\Scripts\UnderWaterEffects.cs(19, 17):error CS1061: 'GameObject' does not contain a definition for ;gameobject' and no accesible extension method'gameobject' accepting a first arguementof type'GameObject; could be found(are you missing a using directive or an assembly reference?!)'

Someone-ccp
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Hi! I love your guy’s assets and wanted to know if you guys can do unreal tutorials as well? Or how to import from your website to unreal projects?

Definitely_Not_Angel
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Hi I was wondering if I could make a map model off of this. But Im only 11 years old so I don know if its legal

Swazzy-dc
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Can you share this project code or library...Because not work in mine =(

dogancanozgokceler
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Where's the post process profiles at? like i dont have them? why to skip on it and not shows the settings? how this guide helped someone?

BunnyHuggerr
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hello, do you know? Chalo Apsa, he bought models from you, like?

Alexander_tiger
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Thanks, awesome location!
I made a video with it on my channel, you may like it :)

softbrainGameDev
visit shbcf.ru