Same Roguelike in Two Different Styles - Python ASCII vs Pygame

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I show you the process of creating a game with the same logic with both ASCII (using native python) and Pygame. If you want to try it out, check the repo below.

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(out of office at the moment)

×oOo×--------------------🙌🏼SUPPORTERS🙌🏼---------------------×oOo×

⭐ MisterDenko
⭐ Geekbean
⭐ Torben

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00:00 - Intro
00:40 - Map Generation
01:13 - Map Related Features
02:59 - Turn-Based Battle
04:08 - Pygame Mode
06:27 - Combined Mode
07:13 - Startup Parameters

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From the Youtube Library.

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#pygame #python #gamedev
#indiedev #indiegame #indiegames
#indiegamedev #pixelart #gamedevelopment
#orkslayer #orkslayergamedev
#tutorial #particles #visuals
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Finally after a long wait you are here with an awesome video. The debate is real pygame vs ascii 😂. Liked the idea of combining both 🙌🏻

GamingGuruImMortaL
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That's for showing up in my feed. I'm on my journey to learn Python from scratch and I hate and find really boring all this math based tutorials. But you are totally different. Games dude! Thanks a lot and it still includes everything what programmers should know.

homeoffice
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OMG you are the beeest, love learn with you!
I'll send my game for roast soon!

stevaocal
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id like to see how i might be able to keep the ascii appearance when in pygame. pygame just has more versatility and i feel like combining the two would look sick.

inferno
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what about the project wrapper? do u use docker or smthing?

marcoinsane
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Where to download the app that you are coding?

oOrainOo
welcome to shbcf.ru