Modular Camera Dynamics - Overview and Quick Start Guide (Unreal Engine 5 Plugin)

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Modular Camera Dynamics is an extension of the Camera Modifier system, designed to facilitate modular approaches to building advanced gameplay camera behaviours with rapid iteration time.Complex gameplay camera modes can be set up in moments with no additional code required. Modular Camera Dynamics includes 14 built-in camera behaviour modifiers to build your ideal gameplay camera and supports the development of additional modifiers through Blueprint or C++.Camera modes and modifiers can be iterated on during play-in-editor, added/removed from gameplay and automatically blended in/out during runtime. Creating a dynamic gameplay camera system in Unreal has never been easier.

Modular camera dynamics can be found on the Unreal Marketplace:

More detailed documentation can be found here:
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This looks great - do you have a discord or a way to chat further? I'm curious about adding some spring-interpolation based rotation lag to a true first person project, and I'd like to learn more both in general and about using this product.

sethhilliard
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can it be used as souls like camera with lock on system.

deskgamer
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Hey! Bought this and added it to my project, my camera is super silky smooth now! However I'm having some issues and could not find a support/contact email or discord. Happy to share more info, and very eager to get things working!

I followed the video, and added the "tab to toggle camera stacks" between first person and third person, and it works great in single player, but I noticed an incorrect number of active camera modifiers when testing multiplayer. When removing/adding new camera data, some old data gets stuck and not removed. Any idea what could be causing this and how to fix it? I assume I just have something set up incorrectly, but been troubleshooting this for the last two days to no avail. I have a video showcasing this here: (it is the most recent video on my channel, linked removed because youtube I think keeps removing this comment if there is a link in it...)

Additionally, what is the correct way to change a value on a modifier at runtime (for like mouse scroll zooming on the Distance modifier? I've been doing "Get Camera Dynamics Camera Manager - Get Active Modifier of Class (with the Distance class) and getting values from there. That okay? I'm having trouble getting that working, but maybe related to the issue above.

dmeville
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Hi Evelyn, can we controlled the already made camera stack inside a BPplayercontroller? Please let me know. 😊

francisgagneart
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Would it work if thrown into a ue4 project

Smokey-A
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