Doom Eternal - The Digital Foundry Tech Review - id Tech 7 Is Incredible

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Doom 2016 saw a classic franchise and a legendary developer revitalised - but Doom Eternal ramps everything up to the next level. Join John Linneman for a deep dive into id Tech 7, a look at id's development environment - plus of course, all formats are tested.

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That fact that they managed to improve BOTH the performance and the visual quality on all the platforms is truly a remarkable achievement. Everyone at id software deserve the highest of praise.

BIaziken
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The amount of detail the environmental artists have put into these levels is astonishing. Stuff you only see for 10 seconds but it's all there.

Netsuko
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This is such a mind bending upgrade on an already rock solid game. They really went above and beyond. Bethesda better kiss these guys asses for making them look good by association.

Merlin_Price
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2010: "With Megatextures artists can work faster and have more control over assets"
2020: "Without Megatextures artists can work faster and have more control over assets"

telefrag.
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artist: spends hours putting small details in a room


player: flies by it in 2 seconds

limegpt
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id tech carrying Bethesda on their backs with this release.

GuyLogen
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I have concluded that everyone at Id is actually a wizard.

reeven
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And the nice part too about them moving away from that old texture technique is the space requirement as this game takes up almost half as much space as Doom 2016 despite being much bigger and having way more assets. Always hated how Doom 2016 took up so much damn space.

merritt
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Doom Eternal is the best optimized game I've ever seen, it's truly incredible, and it's also one of the best FPS games I've ever played. It's right up there with Doom, Doom II, Quake, Quake II, Half-Life, Half-Life 2, Bioshock, the first two Call of Duty (I & II) games, System Shock 1 & 2, and Thief 1 & 2. 2020 has been, and is going to continue being, a terrible year for a great many tragic reasons, but it's a glorious year for FPS and FPS-RPG gaming on PC. Just like 1995, 1998, and 2001, we're in another golden age of gaming!

metanumia
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When a game with this image quality can run at 55-60 fps on the base Xbox one you know that they optimized it pretty well. Bravo Id

mrpiratefox
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this shows that capable devs are way more important than just powerful hardware. achieving 60fps across all platforms is just insane with that good looking game.

huytungnguyen
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I can`t believe how fast the levels load.

hellavaday
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when id guys mentioned "10 times the details" it does feel like that. Just remind me about fallout 76's "16 times" out loud lol

yuancui
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Playing on PS4, I'm so impressed by how they managed to get the game bigger, sharper and faster than 2016. It runs so smoothly. Beautiful.

Yondras
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There is nothing like playing an optimized game like this on a PC you built yourself. The sense of satisfaction one gets at seeing visuals like this at well over 100 fps on a graphics setting called Ultra Nightmare cannot be overstated! id truly made a masterpiece here for the PC enthusiast who has been playing DOOM since the beginning.

dukenukemdfx
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Hi there - this is a 4K video and a rather long one at that! As we write this, YouTube's encoder backend is still working on higher quality 1080p VP9 encodes and the 1440p/4K versions. Watch now for the info and/or come back later for the best possible presentation on YouTube.

DigitalFoundry
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Wow, an engine that looks and runs great without demanding much from your PC/console gpu. Perhaps all other developers should use id Tech 7 and Vulcan.

kikayei
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I still can't get over how small in filesize the game actually is. It's roughly 20 GB smaller than 2016, and possibly looks better.

Cobaltios
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Damn, these 3D artist must have so much fun having that level of efficiency

ItsAkile
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If only all the game engines optimized like this.

jcm